The article says it will give stats, too. Will that lead to inferno getting too easy? (I have no inferno experience, but liked the idea of, once I get there, it is going to be *hard*, and no more overleveling ...)
Since you won't actually be over the level of the mobs (i.e. levels will stay the same in damage etc. formulas), I'm wondering how much difference it will make.
08/20/2012 02:57 PMPosted by TwisterIn D2 HC, only lag/DCs were a real threat.
08/20/2012 01:35 PMPosted by BottleI had this concern too. I was worried when I read that we're gaining core stats per paragon level. That's 100 levels of gaining stats. That could be way too much.
08/20/2012 03:02 PMPosted by KingIn D2 HC, only lag/DCs were a real threat.
Guess you never entered Baal's throne room, only be be mobbed immediately by either phanat dolls or phanat wraiths.
Was more commen to see 98's lose it to those packs, than lag/DC.
If it's like D2 most people won't hit plevel 100. I never hit 99 in D2 because baal runs BORED THE !@#$ OUT OF ME. I couldn't stand going past level 95 (nor would I stoop to using a bot).
I don't think you realized just how long it took to legitimately get 99 in D2 (heaven forbid they mean classic D2, then NOBODY will hit Plevel 100)
My point was about the 160 level cap allowing them to release new game content without bumping the level cap and making weapons people have spent 1B on (i63) worthless... I dont think you got passed line one though, right?
Im not sure you understand how weapons work. If, say, they increased the lvl cap instead of this bizarre pseudo lvl system, your ilvl63 weapon will be exactly the same in regards to usefulness if the cap was suddenly now lvl 70. It isnt like ilvl 70 items will begin dropping. All this owuld mean is that they would need to create some other strange system when the expansion does evneutally come out.
What makes more sense about not raising the lvl cap is to not have the player out lvl the monsters. This paragon lvls will make you more powerful, but not by all that much (i've decided) since you will still be lvl 60 and the monsters will still be lvl 63.
It has nothing to do with the ilvl 63 gear, which was your theory that you didnt think i read.
EDIT: and yes, stop being a giant P and beat Diablo on Inferno if you have the stats to do so.
08/20/2012 04:02 PMPosted by epl23Now all they need is a ladder to show how far people are and we got ourselves an addictive game.
There already is. Diabloprogress.com
08/20/2012 01:00 PMPosted by krazlysTake into example a PLvl_50 level 60. That's around 150 main stat points, according to the post. Based on D3's standardized characters, can you expect Blizzard to keep that in record. Meaning, would those characters keep this inherent stat? Being that PLvls won't exist, and you will start accruing experience to level 61 instead, how would this work?
08/20/2012 04:12 PMPosted by PilsnerDutch for president!
Just bumping this to point out my edit a few posts up. Dutch has a gigantic !@#$%^- with his 'top 12 monk' and my DH is farther along in Act 2 Inferno according to that Diablo3progress.com website. And he complained about the endgame getting boring, which he is nowhere near, because he is too scared. Dutch for president.Dutch for president!
..of the wussies, patch 1.04 is right up his alley, haha.
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