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What determines the cap on the absorb of their new force armor, or how overflow damage is determined.
Some attacks still kill the dogs in one hit, including some pretty beefy ones. I'm not complaining, I think they are great and it's okay for them to get smushed, just would like to know more specifics about how it works. |
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Community Manager
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Certain attacks and less-common environmental hazards -- such as the fire created on the ground by Skeletal Mages – do lots of small, rapid attacks that can quickly damage Zombie Dogs and Gargantuans. We know this type of damage can be difficult to predict, so we’re looking into having these spells do reduced damage to pets, much like we did for Plague, Molten, and Desecrator.
Edited by Lylirra on 8/24/2012 6:47 PM PDT
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#2
8/24/2012
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Wow, already answered the only question I was every going to ask about those damage types to the pets.
Great job! :D |
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Yes please. Those spinning mobs in Act 2 destroy my pets and they are quite frequent. |
amazing how the first response was blue eh? Still have never received a blue response to anything I have posted ever. Even when it goes 10 pages long. |
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Just because these attacks are good against pets does not mean they need to get nerfed. It's good to have hard counters. Zombie Dogs are pretty easy to spam now too. |
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Those Fallen Maniacs in act 3 were 1 shotting my pets today. Are there certain types of attacks that go beyond the cap or is that a bug?
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I'm playing a thorns WD with about 2500 thorn dmg, which transfers to my dogs and garg. The only things killing them in 1-2 shots are the Fallen Maniacs and Mallet Lords.
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Your milkshake doesn't bring all the blues to the yard. |
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I think I have seen that some hard hitting attacks (such as those that have a swing animition build up) seem to do more than expected damage to dogs. Is this intended? |
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Pretty sure 1 suicide bomber aka fallen maniac can one shot my K9.
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While ur at it reduce their damage in total. The fire on the ground in act2 does more damage than the elites attacks.
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^This made my day ;) |
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It's not just the rapid attacks. "Baneling" explosion seems to completely ignore pet armor, my dogs get killed in a single shot in spite of my ~40k health, ~3k armor and ~700 Resist All, plus "Jungle Fortitude." Are they doing lots of little attacks instantly, or are they just ignoring all defenses?
Edited by VoxDeus#1305 on 8/24/2012 6:41 PM PDT
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One thing I would like to make certain is does dog's Force Armor works like that of Wizard's that its damage reduction is capped by the total health of the dog? It was not mentioned in the blog, so I would like to hear so confirmation. |
Certain attacks and less-common environmental hazards -- such as the fire created on the ground by Skeletal Mages – do lots of small, rapid attacks that can quickly damage Zombie Dogs and Gargantuans. We know this type of damage can be difficult to predict, so we’re looking into having these spells do reduced damage to pets, much like we did for Plague, Molten and Desecrator. This is the most frustrating issue with pets right now. Banelings and "swing build up" attacks are hitting WAY too hard. As though the "force armor" passive is being outright ignored by the attacks.
Edited by Caz#1594 on 8/24/2012 7:44 PM PDT
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I do'nt care that my dog dies in one hit from big attacks. he only does 9% damage, WTF am I supposed to do with 9% damage?
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