-Uploaded "WD Chicken Run (Heart of Sin Edition)" video: http://youtu.be/K5MfXX_6dws
-Uploaded "Angry Chicken FUN FUN FUN!" video: http://youtu.be/YI2rPT00CdI
-Changed main build explanation
-Uploaded "Maximus Fun" video: http://www.youtube.com/watch?v=tml-Su2jHUU
-Changed "Grasp of the Dead - Death is Life" to "Big Bad Voodoo - Rain Dance"
-Chose "speed run" build as my single main build
-Changed most of the content and explanations in the guide
-Uploaded new video 1.04 Build speed testing #1: http://www.youtube.com/watch?v=u-Jg9kB-uYY
-Revamped my speed run skill build for maximum clearing speed and efficiency
-Created link to "speed run" new build: http://us.battle.net/d3/en/calculator/witch-doctor#SRUdTZ!TYe!caYcab
-Changed Leeching Dogs to Fire Dogs
-Added "Regular" and "Speed Run" skill builds
-created "Mawts 1.04 Witch PROCtor Build (w/ video)"
HOW I CAME UPON THIS BUILD:
After reading the unofficial data mined patch notes, I spent sleepless nights (LOL), finding a very good build for 1.04 WD. I spent hours upon hours of testing , sometimes, with fellow WD forumers.
For those who are new, or aren't familiar with my "PROCtor build", you can view the (reposted) guide somewhere here: http://us.battle.net/d3/en/forum/topic/6233033487
Let me just show my thought process:
-I want a build that would work with my 1.03 Proctor gear as I don't want to regear, good CC items are hard to find as it is. At the maximum, I'm only willing to regear my weapon.
-I knew that I can't unli spam AC/bears anymore in 1.04 because of VQ change.
-As said by Lylirra, Garg will get a 400% dog buff but it wouldn't proc anymore. That being said, I already assumed the dogs aura proc nerf.
-Slow cast times are being buffed. Making 2-handers a possibility.
Armed with these "given" assumptions, I formulated a Damage potential test (via Siegebreaker kill time).
Skill: Pure bear spam
Gear: old Mojo and Off hand
Time: 1min 10sec
Competitor with the nearest time
Skill: Acid Rain spam
Gear: High Bleed main hand and Shield (both around 30% for 1.4k-2.2k bleed each)
Time: 1min 40 sec
RESULT: Bleed has high damage potential when stacked using Acid Rain, even competitive with 708% dmg pure bear spam
This being said, I was already eyeing the new "Skorn" legendary as being, without a doubt, "Best in Slot" for this build. At this point, I was already selling my old main hand and off hand.
So at this point, I knew:
1) Where to get my damage (buffed Acid Cloud damage + bleed stacks) and
2) how to stack it to ridiculous amounts (Acid Cloud proc rate)
3) AC easily clears a room full of mobs with decent base damage.
Since we're gunning for maximum farming efficiency
In my opinion, kill speed is not an issue with the WD, we kill stuff fast.. very fast. But I think mobility has become the main hindrance why WD's fall short when compared to the farming efficiency of other classes (specifically DH and Barb). We only have spirit walk which has a 15 sec CD.
-Create the fastest clearing, sustainable WD build.
The only way we could augment this our lack of mobility is to use Grave Injustice. This will be the single main passive that will allow us to be at par with other speed farming classes. The health gain is a great bonus too, but the CD reduction is what counts the most.
We are going to need a mana source if we are gonna stack bleed via AC. Since most battles will generally be close ranged ones (care of Grave Injustice), I chose Gruesome Feast over VQ, as it provides more mana and wild damage potential when in close pickup range.
One of the best passives in the game. Not only does it give you a "cheat death" every 90 secs, it also reduces the cooldown of Spirit Walk and Soul Harvest, which is will be very important for this build.
Spirit Walk - Severance
Main source of mobility. Not only does it allow us to get from point A to B, it also allows us to get in the middle of mobs while dealing damage in the process. (to get the reduced cool downs via Grave Injustice and health globes for Gruesome Feast), severance is a great damage dealer with 0 casting time.
Soul Harvest - Vengeful Spirit
Since we are gonna be in the middle of mobs anyway using severance (to get the reduced cool downs via Grave Injustice and health globes for Gruesome Feast), Should Harvest is not just very potent way to buff your damage, but a very powerful nuke as well with 0 casting time.
Horrify - Stalker
Very nice +20% movespeed increase (spammable with Grave Injustice combo), and also get's you out of those very sticky situations. You just breeze through farming content with another mobility skill.
Hex - Angry Chicken
Amazing utility skill. Basically, it's horrify stalker rune and Soul Harvest Vengeful Spirit rolled into one skill. It gives AOE damage upon detonation and gives +15% movespeed for 5 seconds. Again, spammable with grave injustice. Gives knockback upon detonation for those sticky situations, also breaks some of the CC's applied to you.
Acid Cloud - Acid Rain
For speed clearing, AOE is king and very good base spell damage as well. AC doesn't only offer that, it also offers AMAZING proc rate which will give you the additional damage and control you need to clear full runs the fastest way possible (via bleed and CC procs).
Fire Bomb - Ghost Bomb
As I said, for speed, AOE is king. Ghost bomb deals decent damage via huge AOE with a almost not existent mana cost, use it to break doors, catch stragglers and spam to bosses when AC is down.
SKILL BUILD AND VIDEOS
Current fastest clearing build: http://us.battle.net/d3/en/calculator/witch-doctor#SRUdXi!TYe!caYcZb
Angry Chicken FUN FUN FUN!!!: http://youtu.be/YI2rPT00CdI
WD Chicken Run (Heart of Sin Edition): http://youtu.be/K5MfXX_6dws
Current basic stats
All Resist: ~630
EHP: ~363k (via diabloprogress.com)
On hit effects and Procs
+95%++ Chance to Bleed on hit for 6-12k++ damage
+4.8% Chance to Blind on hit
+4.5% Chance to Knockback on hit
+4.7% Chance to Stun on hit
+4.5% Chance to Freeze on hit
+5.0% Chance to Immobilize on hit
+4.9% Chance to Chill on hit
+4.5% Chance to Slow on hit
TOTAL via basic probability:
Chance to CC = 1-(.952*.955*.953*.955*.950*.951*.955) = 28.61%
Chance to interrupt = 1-(.952*.955*.953*.955) = 17.26%
This build only works because you have a "Skorn". How am I supposed to afford something like that?
-Well, just before I got mine, I used 2 sets of gear.
a) 1k dps main hand (1.0 attack speed) and shield. both w/ very high bleed damage w/ int and vit. Very good ones are around 5m each.
b) 1.3k DPS 2-hander with int, vit and bleed. I bought it for 800k.
RESULT: both worked surprisingly well, and farms act 3 pretty fast too!
-Quoted from pmark: "I found the HellRack is a cheap alternative to the skorn. I got one for only 500k and it does 6k-12k bleed damage. It is only 38% instead of 95% chance but it is still pretty good."
Why do we need CC's? We have pet tanks already!
-Well, we need as much CC's as we can get because what we want to do is to hold them in place to get the full duration of AC ticks (now that we all know how ridiculous bleed damage is with good proc rate). Also, CC it makes life a lot easier both for sustained damage and increased survivability for both me and my pets. The premise is the to spam AC and hold them in place to maximize cc/bleed procs. The 1.0 attack speed really helps out spamming AC, as you don't go out of mana as often.
How good is bleed really?
-Well, if you watch the video. Proc'ing bleed takes out act 3 whites with 1 cast of AC. I hit them twice if I want them dead instantly. It also takes out elites / bosses in a couple of seconds.
Y U NO BEARS!?!.
-While bears is undoubtedly the best DPS spell we have, AC damage + stacking 12k bleed per tick comes pretty damn close. Not only that, AC clears rooms/hordes faster than bears because of the large AOE (if you have enough DPS).