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Blizzard thought that the amount of stats within the original Blizzard DOTA were a bit unintuitive so they've removed unnecessary math stats like armor and attack speed and replaced them with just three stats: health, damage, and mastery. Health is of course how many hit points your hero has, damage is how hard your Hero will hit others, and each rank of mastery gives your Hero 10% cooldown reduction and 10% more mana.
With simplified stats comes simplified items. Blizzard has completely removed the "recipe" aspect of Dota items and replaced the entire system with just one page of available items. In Blizzard DOTA, your character only has access to four items rather than the standard six, and most of the items can be upgraded twice to increase their power.
NO MORE LAST HITS
To introduce a more team driven type of gameplay rather than team competitiveness, last hitting is gone in Blizzard DOTA. Whenever a creep, Hero, or tower dies, those in the area are rewarded an equal amount of experience and money.
In my opinion, everything you above is bad. Really bad. I dont know how they can claim this is a DOTA game when they over simplify everything and lower the skill ceiling. I would rather play LoL, and that says a lot.
Edited by Seeders#1949 on 8/30/2012 9:45 AM PDT
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