Diablo® III

Fetishes

http://us.battle.net/d3/en/profile/Ashin-1840/hero/25406519

This is my build right now and I have really enjoyed it in Normal and Nightmare modes.

It kind of relies on my fetishes being able to tank champions long enough for me to have them mostly dead, though.

I was wondering if fetishes are viable in Inferno. Does anyone know if they received similar treatment to zombie dogs and garg in terms of making them live a bit?
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I've never notice a fetish die outside of timing out, I could be wrong. Fetishs have fallen out of my favor since they revamped Vision Quest, the long cool down is harsh. If you get to the point of farming in Inferno, you need your meat shields more often then fetishes can be kept up.

Its possible if you do some crazy build using, http://us.battle.net/d3/en/item/thing-of-the-deep
+ Grave Injustice to keep it off cool down. Zombie Dogs, Sacrifice + Circle of life.
Edited by Hovey#1723 on 8/27/2012 3:24 PM PDT
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There is a rune to reduce their cooldown, but yeah currently I use them for champs only, and if two are close together it gets dicey.
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i use fetish passive sometimes. i think they die in 3 hits if that happens before they time out. the fetishes from gidbinn die in 1 hit. not sure about fetish army, i dont think they can die tho
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08/27/2012 05:06 PMPosted by DRIFT1
not sure about fetish army, i dont think they can die tho

They can, absolutely.
Mallet lords pound them into the ground in one hit!
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08/27/2012 05:41 PMPosted by Yxalitis
not sure about fetish army, i dont think they can die tho

They can, absolutely.
Mallet lords pound them into the ground in one hit!


Bullies. >:O
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Nice build, but no matter what, fetishes are not the best choice around.
IT's a fund build, but it just loses out in so many ways to the more established builds
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