Arent very good? Ive gave pretty damn clear examples in which you go "false" "opinion" and offer NOTHING in return. Nothing.
This is completely dishonest. In fact, I've answered some of your criticisms on multiple occasions. And when I declare that something you say is purely subjective, there's not much else for me to say. You often equate your preferences with something being good, and things you dislike with being bad. That's not how it works.
There you go again thinking niche=good. It doesnt. Sorry. There was alot of ppl who actually liked Hellgate London. Didnt matter cause the game sucked. And died. There was a car that was released called an Aztec. Sold 27,000 cars. 27,000 ppl like that car, but its recognized as one of the worst cars of all time.
Once again, you're trying to re-word what I say to fit your own argument. I have never said that something fitting into a narrow niche makes it good. However, I have said that something being good and something being popular are largely independent of each other. There are numerous examples of exactly that.
Actually that kind of does. It makes it FEEL unresponsive, which is just as bad as being unresponsive. If it feels cold outside because of the windchill but its really 10 degrees higher, is it still cold? Ya because it FEELS cold. Im not even a very fast gamer, and when I can notice having to spam a key a few times before it goes off because another is casting, its hard not to think the combat feels or is unresponsive. Not to mention things like a Warriors charge if you hit a wall or miss. Or the windup on rocket jump, etc.
So, because you're too impatient to let an animation play itself out, it's the game's fault? The reason the combat "feels" unresponsive to you is because you're trying to make your character do something else before he (or she) has finished his/her current move. There's a solution to this. It's called paying attention to the game and starting your next skill when it's time to start the next skill. You must have had one hell of a time getting used to Demon's Souls/Dark Souls.
Adrenaline is almost always up, esp. with sword builds loaded with adrenaline talents. I never felt out of adrenaline, and it really doesnt change much. There is no management; it might as well be a CD, spam on full.
Yes, there is management. Particularly since some builds can build adrenaline more effectively, and some builds/skill sets are more potent with filled adrenaline.
I talk about what WoW does better. If pro and cons make me a fanboy so be it. WoW actually is better in a large number of facets. The only thing GW2 beats WoW at is lvling and questing. That is it, and that is a very mundane thing to beat a MMO at. WoW's endgame is far better. The PvP and arenas are much better then GW2 atm. So is endgame raiding if PvE is your thing. Crafting(both share this), exploring(both share), and 5 mans(both share), doesnt trump WoW's pve. It just doesnt, and thats why ppl, even streamers are already jumping ship.
There isnt much for ppl to do. That has been the problem for every MMO released. They offer a far better questing/leveling experience and completely lack in all endgame material from PvE to PvP and ppl wonder why they continue to lose to WoW.
I'm not calling you a fanboy. But you are biased towards WoW. My point is that you complain about people suggesting that you are a "fanboy", then you turn around and call pro-Guild Wars 2 people that very same term. That makes you a hypocrite.
In your "WoW > GW2 for these reasons", I'm seeing a lot of bias. And a lot of being misinformed when you say that there just isn't much to do. In fact, I produced a laundry list of things that you can do at the end of the game. You avoided addressing them because they don't fit your message of Guild Wars 2 lacking any endgame.
GW2 is a better leveling experience. You've admitted as much. You like WoW's PvP experience better. I'd call it personal preference, but that's my opinion. You say that crafting and exploration are equivalent between the two games, and that is one point where I very strongly disagree. Exploration, in particular, demonstrates a wide disparity between the two games. In crafting, I have a greater sense of both flexibility and reward than I ever did in WoW. WoW has instanced raids. GW2 has outdoor raids.
Are people jumping ship? You keep saying this, and you keep talking about streams, but you aren't really proving
anything. You just say it multiple times.
I said it WAS. You keep tooting Baldur Gate 2 as a great game. By todays standards, no it isnt. The graphics are bad, etc. When WoW released in 2004, it WAS a great game and stayed a great game for a very long time. It is still by definition a great game if you still consider games like BG 2 a great game. At the time of release its presentation was 10000x better then any MMO on the market. So was its graphics, which for the time was very good. You gotta realise 8 years ago those wow graphics were amazing.
It was a great game. Its lost a lot of its sheen in 8 years, what game doesnt? Its still a good game, far better then mediocre crap like SWOTR and GW2, which are why these games fail and lose to WoW. As another poster put it; WoW took 4 years to become mediocre, these games release mediocre out the box.
You clearly have forgotten the formula I use for determining a great game. WoW was never, ever a game that struck me as gorgeous. Visually, it was average. So was the gameplay. The story was below average and (from my understanding) they re-worked the lore as they saw fit. Yes, it had replayability. Yes, it advanced the MMO genre by leaps and bounds. Yes, it made a ton of money. But that doesn't mean that it's a pantheon game.
You want a comparison? Think about the NBA's Dr. J. Very good player who saved the association and basically invented the dunk. No intelligent NBA fan would tell you that he was a pantheon player, but he was historically significant. In my opinion, WoW occupies a similar place. In terms of cultural significance, it's massive. It'll always be a big story in the history of gaming. But one of the greatest games that I've played? Not at all.
Which brings me to Baldur's Gate 2. Visually impressive? No. Very average. But it has great story-telling, great replayability, and great gameplay. I also believe that I made a point of emphasizing that I contextualize graphics. That's why I don't say that WoW looks awful
. It just looks average.