How many mmos have came out since WoW released? How many? How many have did "well"? Tell me how many. How many games had this same exact fervor going for it 1 to 2 months into release? How many?
I mean if surviving is considered a success, then WAR, Conan, Swotr, and all the other failures are amazing successes in the MMO world. If simply surviving on f2p models and a small playerbase is the pinnacle of gaming success then I guess all these games are amazing.
Honestly answer my question. What in the world does GW2 do that makes it any different then the others that came before it and failed? It really doesnt do jack crap. If anything its pretty similar to SWOTR in the fact the personal story is the selling point or at least its high marks, and end game is a 2nd thought. I read somewhere they are trying to add more stuff to do for ppl in GW2; the game just came out you would figure ppl would have enough to do in 2 weeks gametime. Bad sign, a sign that has showed itself for what, 8 years?
So if anything, I have at least enough past evidence to guess that GW2 will follow in all the other games' footsteps. Why wouldnt it? What does it actually do better then WoW or different? Not much thats what. There is far more evidence for me to say the game will "fail" (depending on what you call fail) then for it to succeed.
Will it die? Honestly ppl still play EQ1 I think. Of course itll probably be around in some sort of survival mode niche way, with a small base of fans. But is that really a good game? Nope its mediocre like every other one released.
Those are examples based in time following the same formula GW2 is following, and I doubt somehow GW2 breaks the mold, esp. with a WoW expansion coming and gamers being the way they are today.
Nowadays lvling is moot. Most gamers have did this song and dance from d2 to wow to other mmos to the point the lvling and questing aspects arent even on the register for most gamers anymore. They rush to max lvl to start the "game". I doubt Blizzard's next mmo will succeed if it doesnt have ample endgame waiting on ppl 2-3 weeks into release.
Success equals profit. The level of success is another subject. Games do not have to reach WOW numbers to be a success. There are a huge number of games released since WOW, that are a success. Please try your best to prove any of this wrong.
You spin what you read to suit your argument. You are very apt at misquoting and misunderstanding things to fit your opinion.
Your opinion matters as much as anyones, but it doesn't make it right or wrong, just an opinion.
You make wild assumptions about what most gamers do, but where are they supporting you in this thread? Perhaps that should tell you something about yourself. You have already noticed all the people against your opinion, but I guess they are just "fanboys" right? They couldn't possibly be objective right? Wrong!
You know you have contradicted yourself in this thread as well. Earlier you complain about GW2 lack of endgame (which only means raids to you, so very narrow-minded), but then you go on to say how GW2 is exactly like every other MMO since WOW. You just can't break yourself from the end-game mold, quite silly really.
Try putting up an argument that doesn't involve the following:
- name calling
- ignoring something that makes you look wrong
- saying "everyone is picking on me"
- saying everyone opposed to me "is in a blind fanboy rage or blindly defending GW2"
- saying "most gamers" without providing any evidence
- acting like the past is an accurate predictor of the future
- stomping around like your opinion is the "right" opinion