Can you please explain why it is coded to add 2 * (x%) min damage instead of x% min + x% max?
Note: I have personally done the math and I can tell you, without doubt, that it currently adds 2 * (x%) min and ignores the max damage on your wep.
I've reached out to our developers, programmers, and QA about the current functionality. Once I have more information, I'll respond back to the thread.
Thank you for pointing this out!