Does nobody find it strange that every time DH come up with a fun and interesting way to play their class, it's pretty much nerfed into the ground?
How come there isn't more of a fuss being made about this and WW Barbs remaining as strong as they are (even getting buffed in the last patch)?
Fun and interesting? You mean forever smoke screen, making you invincible forever with no gear needed (You can be almost SS'd the whole fight now, but with gear),
or nether tenticles that was ticking 3 times instead of once like it's suppose to (It's suppose to have the utility of lifesteal, having both more damage than ball lightning and lifesteal made it a must).
And now a disciplined skill out damaging most of the hatred using and building skills (They clearly explain why a discipline skill shouldn't be stronger than one that uses the offensive resource)
This is most likely a bug, that they noticed before the patch, and left it in to please everyone, however players found ways to make it nearly a must skill that did far more damage than they hoped for.
Maybe They could of tested it better, yes, but this was a large patch, and they are still working on new content patches, 1.1 pvp patch , AND having some expansion planning and systems to work with.
While I may not agree with HOW they are explaining why this nerf is happening, I fully understand WHY, and this is the correct decision.
Now they need to buff a normal, non-CM wizard some, some heavy spenders for WD (like haunt and stuff), non WW barb, monk still needs some spender buffs, and DH's are close to the most balanced, but no one plays DH as much because they don't have an amazing broken build.