The game looks like a single player MMORPG in a world where everyone is out to do their single player stuff in the same gamespace.
Am I right?
How is xp awarded when two people help one another kill the same enemy? Do they both get xp equivlent to how much dmg they did? or is the xp split? or does the person who does the most dmg get the XP?
What about loot? If 30 people raid a tower or kill a large "boss" who gets the loot? Does everyone get loot?
Anyway, from what I see (and dont understand) imo this game is stupid. I want to form groups/parties with other poeple for experience and loot farming... I want a special chat that only those in my group can see... I want those people to be easily found on the map system so if they arent around me I know where they are... and I want to always have a quick means to target them for buffs/heals.. loot and xp should be distributed such that we dont lose anything if someone outside of the group come in and beats on OUR target - designated by us engaging first... and people should play and interact with respect and manners.. and not like chickens with their heads cut off, going after everything that moves or is shiny.