I've only been playing hc after getting bored of sc, so I haven't lost a character... yet. When (not if) my hc dies, this will be the end of this game for me, so personally I don't care how it happens, lag or etc. I did disconnect in front of an elite pack when I was insisting on playing during a lag spike. =p That would be my fault. But it was hell mode only; clearly my luck skill is superior.
It is quite clear HC is an afterthought, given the checkpoint system that can spawn your in front of elite packs. They didn't even test inferno when they released the game, so lol... I think it's ok to question this aspect.
I don't know. D2 HC was fun as hell even though escaping was so easy... and tons of people still died and tons due to lag. Though honestly, who cares about people "exploiting" like this in a game like D3? I can't really accept the game randomly failing as a part of any game design-- especially when there's no single player mode. And this is bad game design for both softcore and hardcore, except it doesn't matter much in softcore. If my power goes out, my computer fails, my ISP fails, that's fine. It's my fault for not having a UPS, maintaining my computer, or getting a better ISP.
However, hardcore should not be given any exceptions. Either change the system totally, or don't bother.
Also, everyone tells me they only die to lag. When I see them play, I'm somewhat doubtful though. =D If you die when it's clearly been lagging, well... my condolences but you had it coming.
Though as a hidden sense of irony, this will probably someday get changed due to softcore players complain about lag deaths leading to higher repair costs. I will laugh if this occurs.
Edited by ArchonWing#1480 on 9/14/2012 11:15 AM PDT