Torchlight 2 and D3 gaming issues will be THE main topic here.
I have had Torchlight 2 pre-ordered for quite a while and pre-ordered it at gamestop, but I don't know is it really possible to "pre-play" this?
I have the gamestop app, but the game doesn't show up in my purchases, I still have my receipt, and I know it will require me to finally install steam which, to me, is a waste of memory, time, and computer speed, but whatever I'll install it.
So does this mean I have to wait till midnight to download it or what?
I don't know what's wrong with the pre-order issues, but I believe IF there IS any issues with it it'll be because of that gamestop located in Clinton, IA, yeah that's where I got it.
Anyways, I loved the first torchlight and was shocked when I found out about the sequel.
I do believe this is where I'll be spending most of my time because I refuse to pay for subscriptions for games like WOW or TERA Online which I was going to play one of those, but realized I'd have more fun just modding Torchlight 2 and playing with all my friends instead of farming mindlessly on the other games that I'd be forced to pay for monthly.
I would love to keep playing Diablo 3, but my main character, my Wizard at LvL 60 paragon 1, is the only character I have had enough time to level up or even collect items with and now I can't use it at all because of how pathetic the RANGED system is for the Wizards.
My Wizard can just barely get past the beginning of Act 2 on INFERNO, but I have gotten through it a few times in the old updates it's just friends need help leveling their characters which causes my wizard to lose progress.
So, I've noticed even IF I had the best types of armor there really isn't any way a Wizard could be useful at all. I would probably have to spend about the next 2 years just getting enough gold to get my wizard to be able to "survive" inferno and then probably another 5 months after that to make her strong enough to "pass" it.
Apparently the Ranged system in D3 is about shooting a few times and then running like a coward while praying and hoping you don't get touched or happen to run into a few rare, elites, or just some beefy regular monsters.
See blizzard, it's not the monsters that's really the issue, but mostly the issue is how the characters work DURING combat against the "special abilities" monsters use AND just how BEEFY (tough) you've made the regular monsters.
So say I got online again tonight to see if I could casually play my Wizard and maybe get a little further and here would be my list of how much gold I would gain and then lose:
LvL 60, Para. Level 1 Wizard
Starting gold: 5849
Mid-game gold: 10,000 and up
End game gold: 124 or 0
Deaths: o . O dude that's pointless. (5-10 deaths)
Total Playing time: 5-10 minutes.
Go into one dungeon with my character in the desert areas and you can just feel how powerless you are within a matter of minutes through playing.
By the time I have started to play and gotten maybe 5 minutes into a dungeon I've collected not even nearly enough gold to be able to pay for the P.O.S. way the Wizard plays.
Diablo 3 + Wizard = Fail
Diablo 3 + Wizard + Inferno = Ain't gonna happen dude.
Diablo 3 + Fully Geared Wizard + Inferno = No gold for you.
I've seen how many "enchantments" or spells are on these items and even really expensive ones that get dropped and I just don't see them getting any higher in number to help your character make a break through.
I know this is a rant, but it's a good one. From time to time in gaming history I have looked back at the way a lot of developers make a game and then look to what they have now, but I didn't play diablo 2 so here's my point to you; Torchlight 2 could kick the crap out of your characters within the time it takes you to get "that gear" you've been looking for.
Still working on that gear of yours?
Still working on that novel of yours?
Simple example of games I've seen:
WoW characters vs. D3 = WoW (Without a doubt)
D3 characters vs Torchlight 2 (Fully leveled) = Torchlight 2
TERA Online vs....? (ROFL)
Why? This is because of how many spells you can have on one item.
In dungeon based games you can plainly see it's basically about sitting still and fighting off hordes of enemies, even if some people think it's about sprinting through a dungeon it's not because when your party comes head to head with something that is a bigger than you there's no one in your team that can run and hit at the same time.
Now the wizard could probably do that being that you can just place a venom hydra here there, but even that dies off at some point and can't help the fact you still have to sit and shoot back at some point.
Same with the Demon Hunter, sure you can barrel role here or there and set some traps, but when you and your team is rushing crazily through a dungeon and then you get suddenly stopped by a huge horde of WTF just happened you realize that you have no more luck, your time has run out, and you are now dead.
All I want blizzard to do is make something work for people who want one SOLID character and one character only.
Not EVERYONE has the time in their daily life to go through each and every dungeon thousands of times with each and every other character.
That may have worked with WoW and may have attracted people to WoW, but this is D3 NOT WoW guys. People in WoW don't mind having multiple characters because some WoW players have friends and family who don't want the whole thing; the account, log in, password and the whole sha-bang, sometimes they make those extra characters for their friends and family because they only want to play when they come over every once in awhile to get a feel for it.
The point of all this: Make solo people able to have their fun with THEIR Main Characters and give the Online players their drops like dwarfs at a bank.
I remember someone who played D2 and they said they didn't like how it's so easy to find your way out to the exit of a dungeon. Apparently to me I seem to see that these dungeon games these days don't have the feel for the dungeon like they used to.
Technically what IS a dungeon game when it comes to it? It's not a long drown out story that's what it is!
I seem to be gathering from people that most dungeon based games where the point of going through a very dangerous and long dungeon that would make you feel like their is terror a foot every second of the game and that SOME points in the game it would spill parts of a story, but the story wasn't the WHOLE GAME.
The reason not many play D3 right now is for very many reasons like how the melee characters are 10x better then the ranged characters or really could just be because of the drops, but no I believe it's because the game is at a point where it is just STUCK there's nothing more to it then it being simply stuck. I think it's constricted to it's story and won't let players just PLAY. Play, run around, kill things randomly, and then maybe hit a few cinematics here there.
The machanics of the game seems fine so far, loot system eh maybe, but being drug along a story with a basic ending as that? Seems kinda lame to me.
Though if I were to add something new to this I would add 2 new classes and then create a huge, VERY RANDOM, open environment that, like D3 already does, randomizes each time you come back to play, but in certain areas would lead you AND your party to places you would NEVER expect.
This game is like one of those really tight, stuck up, and hates everyone kinda person and they just really need a WEDGIE!
Throw some chaos up in the joint, sure there is some in tight packed areas, but don't you feel a little claustrophobic when you play Diablo 3?
I always felt, from the moment I bought this, that there was always going to be MORE to it and that it would never stop like the other games Blizzard has made, but now I feel like it's a monotonous waste of time.
I mean even the marketplace feels a bit dead now too.