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Well ? You want more build diversity ? Add this , problem solved...
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it's still in d2 where the good diablo game remains, but you can't use f1-f8 with nv anyways they punish you for swapping skills after you kill an elite because developers forbid changes in tactics
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THis is not D2. Move along...
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At the top of your keyboard.
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Wha ? You will not have to ever swap any skills if they added F1-F8,it would be a done deal.Really, i would be happy just for 1 more skill key.
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Community Manager
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Allowing you to have more skills would reduce the amount of choices to make. That's the opposite of build diversity.
NV stacks are removed when you swap skills because in beta a large majority of people hated the idea of an open skill system where you could freely swap skills around. It was felt that the lack of build permanence would ruin the game, and so we listened and added some build permanence by 'encouraging' people not to swap skills mid-run through the loss of NV stacks. At the time it was almost unanimously applauded as brilliant! Now, after release, that tune seems to have changed and a lot of people would rather be hotswapping skills. It's something we continue to talk about internally. I'd love to hear everyone's thoughts on the matter. |
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It's fine as is. People will find anything to cry about.
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Allowing you to have more skills would reduce the amount of choices to make. That's the opposite of build diversity.man I'm glad out of all the blizz staff you were the one who commented, youv'e always been my fav. staffer and ya the skill swap would be nice because some areas you really do need different tactics as monster types can change vastly from the start of a lvl to the boss.they punish you for swapping skills after you kill an elite because developers forbid changes in tactics |
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I personally think NV should drop if you swap items, but not skills.
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Allowing you to have more skills would reduce the amount of choices to make. That's the opposite of build diversity.they punish you for swapping skills after you kill an elite because developers forbid changes in tactics NV stacks should never be taken away. NEVER one thing that could get interesting would be to take away ONE NV stack upon death...and thats it. |
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I see no reason to not allow players to swap them at any time, just as equipment/gear. No big deal i think because once you figured out the skills you like the most you wont usually change them anyways. |
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i'd be fine with the suggestion i heard before where just 1 stack of NV is removed when you swap a skill.
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Why do you have 5 different types of hydras if we're only supposed to use 1? If I remember correctly each hydra is supposed to be used in a certain situation, which I figured was for adaptability, but if I adapt then I'm losing NV and I'm waiting forever for the skill to come back to me (unless I go to town.)
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It's absolutely fine as-is. It gives a sense of skill permanence per run, but allows you to change between farming runs. I can't see how this is a problem. The NV stacks force players to stick to a certain build as opposed to "Oh hey, this elite pack is hard, lemme just fix this real quick and change it back after". The former example forces experimentation (and thus, progress) with a build whereas the latter actually inhibits diversity, since a skill will only be perceived as useful in specific situations. Now, what needs to be implemented is a skill lock! I know people have said this time and time again, but it's frustrating to occasionally drag a skill off of your bar and lose all of those precious stacks :o |
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If it becomes viable to have the same build for farming and killing bosses, then sure. People who cannot pull this off don't really deserve the stacks, IMO. |
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Take away the removal of NV for changing acts/skills. It makes no sense whatsoever in your overall philosophy of "farm elites not bosses" and staying in each game for as long as possible is the true goal. People have become completely over-saturated by the acts, especially one and three since you are either able to just farm inferno or you are able to completely steam roll inferno, there's really not much middle ground any more. You want true build diversity, stop locking us into a build for 2 hours. For example, as you say you will be reducing the effectiveness of war cry/impunity I would love to try using some more aggressive skills. However, I feel that I will most likely remain using war cry because even if I find some affixes easy, there will always be occasions where the defence is just necessary, especially bosses. |
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