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* EDIT *
I have revised the infographic so that it is easier to read.
Cleaned up version here:
-Increased image size and reformatted to PNG for legibility
-Fixed a few spelling and continuity errors
Hypersonic has continued the conversation here:
Regarding the "ending"
Many have commented that it is too harsh. Keep in mind this is my opinion. It's fair enough if you do not agree. I am "insulted" that the amount of time that went into this game, the drawn out and repeated delayed release, yet developers could not see how disturbingly bland and poorly designed loot is. I certainly do not think Blizzard intended to crap on their fans, I just wish loot was as fun as it was in D2.
A few have claimed that this is copy/pasta. I assure you that I created this piece on 9/17/2012. You may remember a similar picture by Set posted here:
I have already given this author credit for a very similar idea that definitely resonates with my reasoning. It's possible you could confuse the two.
Thanks everyone for all the shares, bumps, and likes. I never thought this would be such a hit!
Original version here:
Edited by Zerowyn#1533 on 9/18/2012 9:14 AM PDT
I would request sticky here except that the CMs specifically told us that they ignore the Request Sticky requests in the General Discussion forum.
Please do a Part II with a summation of how true equipment diversity would lead them to their stated goal of build diversity.
This is actually true. I came here expecting another whine about not getting legendaries every 5 minutes but this is a very viable complaint.
One huge thing that would help is if "off" stats were made a lot stronger. So that maybe a DH gets twice as much armor per point of str as a barb and a WD gets twice as much dodge per dex as a monk or DH. So basically there would be points where stacking str as something other than barbarian or int as something other than wiz or WD would be as effective or more effective as stacking vitality.
You can see they kinda tried to do this with stats, but failed to realize just how much more important your primary is than everything else.
Also, skills points and levels. Endgame D2 was about getting gear, but it was NOT about gear. It was about levels and skill points. Gear was great, but your skill distribution is what really made you powerful.
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