So I read through this developer journal sticky discussion... and I see a lot of people complaining and crying that these nerfs are going to make it harder for them to play...
Actually, it's quite the opposite.
First let's take a look at the formulas so you can follow along.
- Armor Formula -
Armor DR = Armor / [ Armor + ( 50 * Monster Level ) ]
- Resistance Formula -
Resistance DR = Resistance / [ Resistance + ( 5 * Monster Level ) ]
- Total Mitigation -
Mitigation = 1 - [ ( 1 - Armor DR ) * ( 1 - Resistance DR) ]
Now that we've got all the formulas out of the way and people actually know how mitigation is calculated, let's take a look at the data for 1.0.5. Keep in mind that Monster Damage is reduced by 25% now.
For this specific example, I'm going to use War Cry and Energy Armor.
- Old War Cry -
Armor - 20%
Resistance - 50%
- New War Cry -
Armor - 20%
Resistance - 20%
- Old Energy Armor -
Armor - 65%
Resistance - 40%
- New Energy Armor -
Armor - 35%
Resistance - 25%
Now at first, these look like daunting nerfs. However, given that monsters now hit 25% less, we will actually be taking LESS damage than before, and we will have LESS emphasis on REQUIRING these skills.
Now there's the cold hard numbers.
If a monster dealt 70,000 damage in 1.0.4, it now deals 52,500 damage in 1.0.5
If you refer to the chart and look at the survivability column, you will notice a trend.
That's right, your survivability is going to INCREASE with the LESS armor and resistance that you CURRENTLY have.
A Barbarian at 1000 Armor and 100 Resistance is going to see a 19.83% increased survivability rate come 1.0.5.
The more and more armor you have, the less survivability you'll notice, but this means you can safely drop your defensive skills quicker than you would normally.
This is what we all wanted, we wanted more choices.
Well, now you can finally play more offensively.
As to those of us complaining that Inferno is already too easy (Yes, I am included in that as well) we can see an increase in difficulty thanks to the new Monster Power system.
If you want a challenge, you'll still get a challenge.
This patch is a buff, please stop complaining about it.
PS. Stop complaining about Gloom until you see the exact specifics on the rest of your passives and other skills.
@Drothvader | US Diablo III MVP
MVP's are not employees of Blizzard Entertainment. We are players just like you.
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