TL2 is better than Diablo simply due to the features and game design.
-side quests: i found myself wandering the zones to do side quests and dungeons. These side quests and dungeons often end up with bosses inside that actually drop loot. I felt like I was exploring a world and that isn't the feeling I get from D3.
-loot: the loot is better I don't care what anybody else says. Is it handing out too much loot? No. This is exactly how much loot you should have for a single player game or any other ARPG for that matter. Most of you are only 5hrs in, and haven't hit New Game +++ yet (equivalent of Inferno) so comments about loot and difficulty aren't valid.
The point about loot is that you actually get something nice to use at low levels and if you don't get something that's for your character, go farm for it.
-character customization: I like that most armor pieces are socketable and multi-sockets at that. Socketing is actually a serious decision because you want to augment your gear with the right stats. You can't pull gems out of sockets for free, you either sacrifice the gem, or the item. There's lots of different types of gems available, and that gives you a lot of options on how to customize your gear.
The skill trees I admit are bland but you do get a sense of character permanence and your own unique build. You do have a reason to play other characters which is a positive thing over Diablo.
-combat: I admit that D3's combat is more fun. It's got more punch to it than TL2. The problem with D3's combat though, is that it's tied to closely with the gear. That means all that fun gets sucked out when you don't have appropriate gear for the content. With the loot system at such a low point, you're not gonna find anything to progress and get to that level of mowing stuff down. That makes playing the economy required if you really want to get something done.
With TL2, due to it's non-reliance on gear, you can just mow stuff down and to me, that's a lot of fun. Gear is more of like a bonus so when you do get nice effects such as IAS and Crit dmg, it only enhances your experience which makes the game more fun. I don't feel bogged down by having bad gear.
-music: music is superior by far. The music in TL2 sounds like it should be in Diablo 3 LMAO
-various NPC features: we have a gem destroyer, and gem saver, which offers options and makes socketing items interesting. The enchanter gives our white items or green items value in that they can add affixes to the item for a fee (wish you had that in D3 huh?). Later in the game, we get a gambler so we can roll for random item outside of combat. Finally, there's an NPC that can add sockets or combine gems.
Overall, all of these NPC features should have been in D3 but wasn't. Instead, everything we have in D3 is bland. All the vendor is good for is selling items, repairing and buying dyes. The blacksmith is beyond useless. The jeweler has limited uses (making gems, removing gems). It's clear that TL2 offers more depth and variety in what you want to do.
-endgame: You get new game+ a few times over, and the difficulty increases with each game. There's an endless dungeon for you to do so you can get more loot and fight tougher monsters.
Edited by speedforce#1637 on 9/21/2012 3:39 PM PDT