Thanks for the support guys! :D
Sadly, no mechanics changes in 1.0.7 ... guess we will have to wait for 1.1 or the expansion for these kinds of changes.
A shame no blue has yet responded, nor does it seem that anyone cares to implement this in 1.07.
My 5 Cent: I feel that wothf does not proc as it should.
Attacking a group of 10-15 thrash mobs with the same gear, tested for about 2 weeks:
With WothF I get from 2 stacks of sweeping winds to 2 tornadoes out.
With FoT (and the other 2 main attacks) I get 2 stacks with the second part of my first attack alone and about 8-12 tornadoes out.
Way of the hundred Fists proc coefficient clearly seems to be broken, at least regarding sweeping wind main stacks and tornado procs.
As far as I can tell, and I have done quite a bit of testing, WotHF procs exactly as it should.
However, as I have explained earlier in this thread, there is a VERY large difference in perception between a proc C of 0.63 and a proc C of 0.09 * 7.
Even though, on average, 0.09 *7 will result in 0.63 * CHC Cyclones over an extended period of testing, it has almost TWICE as large a chance to produce 0 Cyclones when compared to a single hit of 0.63 proc C.
It also has a chance to produce up to 7 Cyclones at once (extremely unlikely) but, due to the way our brains are hard-wired, this is rarely factored in correctly, relative to the increased chance to produce 0.
Conclusion: I do not think WotHF's proc C is currently broke. I think that there are some very specific cognitive reasons that it FEELS broken.
Note: WotHF has a MUCH lower Proc C (average) than FoT:TC. When comparing the two, you will generally find that Thunderclap WAAAAAAAAAAY out performs WotHF.