Directly a few. Hell Immunities indirectly wiped out a few builds, and made a number of spells not as useful.
The thing was, because of the skill trees, roughly half the skills worthless on paper since they didn't scale. Nearly all Tier 1/2 spells were garbage, especially on casters. You could remove 50% of D2 skills and no one would notice all that much. The vast majority of the D2 builds revolved around the last 2/3 skills in a tree. For a sorc, you wanted: Frozen Orb, Meteor, maybe Hydra, Fireball, Thunderstorm, Energy shield. Rest was just plain bad, the entire lighting tree fundamentally was bad since it scaled the worst of all (leveling skills increased their damage at the top, but their bottom stayed the same, 1 damage). Only Necro curses worth a damm were decrep (1 level) and Lower Resist, rest were more or less useless. Paladin was decently diverse across tiers, you had Auradins, Smiters, Zealers, Hammerdins, FoHdins. Barbs mainly aimed a weapon mastery and 1 of the 3 late game skills (Berserk, Frenzy, WW), along with shouter/singbarbs. Many many skills are only take today for synergy, otherwise they are ignored (Concentration for Hammerdin for instance, if you didn't have synergy, why ever get it?)