Remove the gear and gold from the best character in the world in Diablo 3, and that level 60 barbarian will have to farm normal / early nightmare and then progress up towards late nightmare and then early hell...
where he will have to farm for 100 hours before he can touch act 2 inferno.
Equip the gear removed from that barbarian on the normal mode Decard Cain, and Decard Cain would singlehandedly wipe out inferno even with the basic attack and identify all as his only attacks.
THAT, crosstdressers, FBI-agents and gentlemen, is why Diablo 3 itemization and characters are inherently broken.
It's not only that items don't drop and that they sold the game before it was ready as a cash grab and included an RMAH to milk the customer base further and test out the system for further games -- they ALSO completely ruined your character, the very BASE of the roleplaying element in the roleplaying game.
After 3 hours in Torchlight 2, I feel more attached to my character than I did in 50 hours with my Monk.
Because I actually have to give her identity and make choices.
She's not just a doll that I dress up -- I also have to define her abilities and attributes.
I actually have to CHOOSE what gear to use in Torchlight 2, three hours into the game, as opposed to pick the gear with the best damage/defense balance with primary attribute + vitality + critical chance + critical damage + all resistances, and in the case of the monk -- one specific single element.
And by the gods -- when I choose gear and skills in Torchlight 2 it doesn't feel like I'm trying to find the lesser evil or the best skill.
There's actual BALANCE between skills and items.
THEN comes the fact that itemization is FUN in Torchlight 2.
I can choose between a wand that deals 80 damage per hit, or a melee staff that deals 120 damage per hit.
Hits actually have to connect to deal damage.
My character actually USE the WEAPON to swing and deal damage, unlike my monk and wizards who put the weapon on their backs before attacking, still using the weapon damage for deciding skill damage in Diablo 3 -- just to sell more weapons.
Then on top of the fact that I can actually USE my weapons effectively past level 3 by actually using the weapon without a skill, I actually have access to skills that ARE NOT completely and totally depended upon my primary weapon:
My CHARACTER has power in addition to his gear.
That power actually GROWS each level.
My character isn't merely allowed to use better gear -- she also INCREASE, actually INCREASE in power!
Damage for some skills are based on the SKILL and character level and NOT THE WEAPON damage.
Thank the effing GODS..!
Funny thing is, Torchlight 2 has improved in this area, while Diablo 3 has regressed.
Torchlight 1 had damage based on weapon, just like Hellgate London and Diablo 3.
Diablo 2 had damage based on weapon AND/OR skill level, just like Torchlight 2.
Damage / defense + primary attribute + vitality + critical chance + critical damage + all resistances.
THAT is no fun.
Not at all what so ever.
1% chance to maybe stun someone for what may seem like almost 1 second.
THAT IS NOT FUN AT ALL.
In Torchlight 2, there's actually a chance that the item effects actually do something that truly affects the outcome of combat.