TL2's item system is the same as D3's. Of course there's emphasis on attributes in TL2. It's the most important stat apart from weapon DPS.
Strength increases the DPS of all physical damage by a %. Focus increases the DPS of all spell damage by a %. Just like primary stats in D3.
Yes, you can play suboptimally, but you can do that in D3 too. It's just easier in TL2 because the game is easier overall.
Here's the D3 complaints infographic. Let's go through this point by point: http://img21.imageshack.us/img21/9989/infographiclarge.png
1. If Andy's Visage dropped in TL2 it will only be optimal for an outlander (maybe). Dex is a pretty bad stat in TL2.
2. Just like D3, DPS is the only thing that matters because most spells scale off of it.
3. All level 40-50 legendaries will be replaced by higher level blues and greens, say level 60ish, like in D3.
4. There are no +skill attributes in TL2.
5. Yes, because of all of the above.
End the hypocrisy. It's mostly the same item system.
Item diversity is about ten times as large in Torchlight 2.
5 times greater because stuff actually drops when you actually need that stuff.
5 times greater because the mods are not always utterly insignificant and bland and because you don't *need* main stat + vitality + whatever on all items.
The skill system is a lot better:
-I can choose skills
-I can specialize in skills
-Most of my embermage skills are NOT based on weapon damage.
Attributes are better.
Why do you even compare the Diablo 3 raped version of Andariel's Face when you should have used Diablo 2's???
Let us take the core:
+2 to all skills
20% increased attack speed
10% life stolen per hit
-30% fire resistance
+70% poison resistance
And transform that to Torchlight 2:
+20% increased attack speed
+10% life stolen per hit
-10 fire resistance
+35 poison resistance
You clearly have not played the game when you suggest attributes are anywhere NEAR as important on items in Torchlight 2 as in Diablo 3 for any build.
*Focus increases ALL elemental damage and increases mana
*Strength increases ALL WEAPON DAMAGE and critical damage
*Vitality increases block chance, armor and life
*Dexterity increase the chance to score a critical strike AND chance to dodge.
Thus you can, as a spellcaster, focus on Strength, Vitality and Dexterity for a good defense, high weapon damage AND high critical hits.
OR you can focus on dexterity, focus and vitality for high survivability and high spell damage.
OR you can focus on focus for high damage and low survivability.
Items can have have +X% elemental damage, and thus they allow you to CHOOSE between focus or a specific elemental damage.
Besides, Focus adds 0.5% ELEMENTAL damage per level, and never reaches the 200s like in Diablo 3 -- where one attribute handles ALL aspects of damage for each character.
Inb4 someone saying the game is too easy, to which I reply:
I'm having a blast in Veteran -- before going over to Elite on the next playthrough.