09/28/2012 06:25 PM
Posted by Lylirra
Quick question. Does this mean that on MP1 and up a treasure goblin spawned by the puzzle ring proc will be level 63?
Treasure goblins that spawn from Puzzle Rings will still be level 61 (in all acts of Inferno). This is regardless of Monster Power.
Legendaries can roll two types of stats. The first type are kind like hard coded ranges. E.g. storm crow always has an int roll between like 90-100. The second are random magical properties. Could you clarify that when a legendary rolls a random magical property, that it is NOT being rolled w.r.t to monster level, but from the 1.04 method.
On the PTR right now, random Legendary affixes do not benefit from monster level (they still roll with the item level). As I mentioned previously, this is intended and how we believed Legendary items should continue to behave in 1.0.5, along with crafted items and vendor items. Due the feedback we've seen, though, we are currently considering changing how that works, so that the random Legendary affixes (the magical properties you mentioned, not the hard-coded ones) -- can roll at the monster's level.
It's not settled yet, of course, and it's something we'd want to test it pretty heavily if we do decide to move forward with the change, but it's definitely not something we're opposed to doing.
Actual xp values on mobs can still vary just like how a bowman has 3600 xp and a stygian crawler is 4500, mob density and clear speed, in terms of the actual loot itself, absolutely none, hope this clears it up for you, and yes i played the ptr extensively and can confirm this 100%
Play wherever you think is most fun for equal loot reward.
Nailed it. There will be still be some differences between the Inferno acts (due to the way the monsters are designed), but it's really up to your personal play style right now. If you feel more comfortable farming Act 1, do that. If you like the flow and pace of Act III better, then spend your time there. Since monsters in each act will share the same drop tables in Inferno at MP1 and higher, the idea is for you to play where you want without having to worry explicitly about which monsters drop what and how often. Some acts might be more efficient for you in the end, but that's really for you to decide.
Thanks for your response Lylirra, please consider doing this. There's a lot of legendary that are not lvl 63 so having them improved would help a lot otherwise we're only looking at jewelry upgrades and a hell fire ring to deal with monsters with TONS and TONS of more HP as well as more damage output PLUS ubers.
We need to be awarded more in loot quality, many of us wear legendary and if it's going to be same old same old progression will go back a steep hill to climb making most of the positive changes in loot in this patch not mean as much.
Re-gearing is something a lot will have to do anyway with the balance changes it would be nice if we could re-gear and have better stats rather than just 'oh this item will do better with this build' and not gain any stat benefit. Know what I mean?
Basically what I'm trying to really get at is if you're doubling the legendary drops, let them actually mean something, rares will still have their place, especially jewelry. You'll only be making us happy that there is better legendary to get and not same old same old. More re-gearing = more gold value = more money in Blizzard's pocket.
It's win win for everyone.