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The original change was based on legendaries having a high proc rate. However, to the best of the wizard communities knowledge, there are no legendaries that really interact with our proc coefficientsSure there are. There's weapons that have chance to knockback/stun/freeze, summon monsters, etc. The chance to proc on these new legendaries are higher than prepatch legendaries (Windforce for example) so they had to reconsider changing the coefficient for patch 1.0.4 rather than leave it alone. What sucks is that no one is really using these weapons so the nerf IMO did more harm than good.
We were faced with a choice: we could either reduce the proc coefficient, or we could make it so these skills could not trigger the procs on Legendary items at all.
In 1.0.4, we reduced Energy Twister's proc coefficients from 0.25 to 0.125, and applied that change to four of the five runes. Problem is, we intended that change to apply to all five runes including Storm Chaser, so we're correcting that mistake in 1.0.5 (it's going from 0.5 to 0.125 to match the others). It could probably be considered a bug fix at this point, but for the sake of clarity we're listing it as a normal change in the PTR patch notes. We might change that plan for the live notes, but it really depends on your feedback. :)
As for why we changed Energy Twister's proc coefficient at all, Wyatt summed that up nicely in his original class preview blog for 1.0.4: (preview link)
09/24/2012 06:08 PMPosted by WtflagLylirra, may I draw your attention to this post in which I have tested Archon vs Wicked Wind CM in farming speed and efficiency and found wicked wind to be subpar even in gears build exclusively for energy twister?
09/24/2012 06:21 PMPosted by HayrickOnce this was discovered everyone who was formerly using Wicked Wind quickly changed over to Storm Chaser. Thus nobody was providing any feedback on the low proc coefficient of the other runes.
So we have choices. If we nerf Storm Chaser to the ground than we limit Archon builds to LoH or Life Steal weapons. We kill CM/EB builds that are not very efficient solo due to low dps any way. The worst is that we take away the feeling of "Power" from Archon builds, due to the diversity of the build at high dps.
If we keep storm chaser the way it is than we end up with one really powerful end game build for Wizards. One that over-shadows others, not something Blizzard or the players want.
The solution is a middle ground. I think wicked wind is too powerful to be anywhere above .125, but storm chaser and all runes that move are much less powerful because we can not control the direction of the wind. The less powerful runes (or no rune) should have a proc rate near .175-.19, this will keep storm chaser and other runes a viable option for high dps Wizards that favor Archon, and will also keep the perma-freeze "cheap gear" wizards from being too powerful.
Lylirra, may I draw your attention to this post in which I have tested Archon vs Wicked Wind CM in farming speed and efficiency and found wicked wind to be subpar even in gears build exclusively for energy twister?
I'll take a look. Thanks!
(Same goes for the rest of the feedback in this thread, too. I'm reading all of it and will make sure it gets where it needs to go.)
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