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My girlfriend and I have played co-op Diablo from level 1, now level 54, and both of us have wondered... Why can't the Followers stick with us throughout the game?
Not really trying to create an argument, more wondering if any others out there that do a lot of Co-op have found it more fun, handy, and engaging to have that extra little NPC following you and your friends around. On top of that, we have missed out on experiencing 'all the time and personality building' that blizzard has put into these characters.
Not to mention whenever I find any loot for a Follower I just think 'Well thats Useless...' seeing as I will probably always be playing this game with one friend or another. (As the single player doesn't appeal as much to me).
If the player base makes enough of a fuss about something chances are we might see things change, Look at what happened to inferno, legendary items, and class balance, most of these things came from player suggestions and outcry.
If you want to see followers become meaningful in this game go support this thread: http://us.battle.net/d3/en/forum/topic/6794322893?page=1#0
The bit of followers is as follows
+1 this idea. I Enjoy multi player much more and to be honest i would rather have one of my followers than some of the people normally in the group lol!.
I think what they want to try to avoid is 4 people with 4 Scoundrals w/wind forces or some silly thing. I think they could care less about the magic find and other bonus skills, but the weapons with skills on them could make things get silly.
Whatever blizzard decided on not giving us the opportunity to play follower in a mult
I mostly likely had to do with server issue since can u imagine 4 players with 4 follower with all those attack skill graphic would overload the battle net server so it has to do with cost issue not play issue. It would make sense for us to use followers in a multi game since isn't it the original concept in solo not being able to play in multi baffles me isn't the story about the players and followers are part of the story so for being able not to play in the multi game it has to do more with cost cutting than for the players to have what the story demands and that is the original concepts of the game, giving what the players deserved the chance to be part of the story when playing d3.
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