You may have seen my post regarding Tempest Rush vs 1.0.5 Whilrwind...
Well, I am back with a MUCH more constructive version of that post on the PTR forums.
I would REALLY appreciate it if all my monk friends could just go to this link:
Hit "like" unless you dislike the idea (in which case PLEASE tell me why!!!) and maybe bump the post or shout out some comments that aren't "monks are terrible nerf WW barbs!"
Note: I know that the cost of TR is the least of our worries right now. I am not going to campaign for this change then sit back complacently if we get it. This class needs work and we all know it.
However, this change would be EXTREMELY easy for them to implement and it is VERY topical.
Any change in the right direction is a good thing at this point.
The change to Whirlwind is EXACTLY what I want to see changed for Tempest Rush in order to make the skill viable. Please copy paste the Code from the new Whirlwind into the code for Tempest Rush! <3
The change to WW:
Fury cost from 16 to 10
Current cost is now a flat value per cycle + an additional cost based on attack speed. Changing this slightly so that the new continual cost is 7 flat + 3 per cycle. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.
My Proposed Change to TR:
cost: 15 Spirit on start up + 3 Spirit per "tick" + 7 Spirit per second
As always, thank you guys for being a fantastic community and I appreciate your support!
-Druin, the happy monk