I logged in just to give this thread a high rating. Your analysis of the game in a nutshell is accurate and concise. Very well written, I honestly hope the CM's read the OP and pass it on to the Development team.
The problems with D3 at this point are neither simple or simply-solved. They are very convoluted problems, due to the core mechanics of the game.
To contribute to the Itemization discussion:
The root of the Itemization problem is NOT the items. Its the way the Skill and Stat systems were set up.
Basing all skill damage on DPS, and all DPS on a single primary stat, was a mistake. But that by itself is not a bad thing; the problem was that all OTHER stats became virtually useless.
The solution is to completely overhaul the Stat system, and the way Skill damage interacts with it. Each Stat should have an Offensive and Defensive bonus, that benefits all classes to some degree, depending on the Skills a player chooses. For example:
- Strength increases Armor, and all Physical damage (including Weapon Damage)
- Dexterity increases Dodge chance, Crit chance and Crit Damage Multiplier
- Intelligence increases Resistances, and all Magic damage (including Elemental damage on Weapons)
- Vitality increases Hit points and Hit Point Regeneration.
All Skill damage is then split into 2 areas: Physical and Magic (Magic includes Holy, Arcane, Poison, etc.).
Now, all of a sudden Demon Hunters aren't just stacking Dexterity. Depending on their skill choices, they may want to stack more Intelligence; and vice-versa for a Wizard.
Although I think D3 is a good game, its not great. Each patch, generally, has been a step in the right direction. But the problems with D3 are its core mechanics. It will require a complete overhaul--probably through an expansion--of the Stat, Skill and Itemization systems, to make D3 the amazing game that we have all been waiting for.
Edited by Tommerbob#1808 on 9/30/2012 4:41 AM PDT