Diablo® III

Buff Icons.... needs to be more than 5

10/01/2012 11:43 AMPosted by Vaeflare
We agree that it would be great to be able to view more than five of your active buffs, and we’re currently looking into solutions that would ensure players are able to view buffs that are important to them, while also keeping UI clutter to a minimum. Ideally, we’d like to avoid situations where a portion of your screen is overwhelmed by buff icons (for example, just having your buffs stack across the bottom of your bar) and we’re experimenting with different ways to present that information in a format that works well for Diablo III.


Thnx 4 info !
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10/10/2012 04:05 AMPosted by Drake
We agree that it would be great to be able to view more than five of your active buffs, and we’re currently looking into solutions that would ensure players are able to view buffs that are important to them, while also keeping UI clutter to a minimum. Ideally, we’d like to avoid situations where a portion of your screen is overwhelmed by buff icons (for example, just having your buffs stack across the bottom of your bar) and we’re experimenting with different ways to present that information in a format that works well for Diablo III.


Can I just say, this entire quote sums up for me something that I think is currently a problem for Blizzard.

You over-think things. You have become a company that panders too much to every little concern. You seem indecisive, and it's no wonder why it takes you so long to accomplish even the smallest of patches. One imagines endless meetings where every possible outcome and concern is being listened to and catered to.

It's like political correctness gone awry. Not so much about politics and such but the same mentality. Over-thinking everything. Endless committees and meetings and worrying about the tiniest of details.. pretty much freezing you in constant indecision and inability to make solid, bold moves of any kind.

Nothing is bold about Blizzard anymore. Not for a long time. It's all just playing it safe and appealing to the largest group of people and lowest common denominator. It's just always playing it safe and taking no chances.


win right here. all buff icons should have been in place since the start of launch among other things. i mean, srslly... srslllly......... really??? clutter? we don't give a shat about having icons on the bottom. why do you?
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Would it be possible to maybe take self buffs off the top row and make the skill icon glow or something, whilst still displaying the cooldown timer underneath it though the opaque glow?
Then have the buffs applied form other players on the row above stack out to 5. That should be plenty shouldn't it?
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You talk about UI clutter... have you ever played this game called WoW?
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10/01/2012 11:43 AMPosted by Vaeflare
We agree that it would be great to be able to view more than five of your active buffs, and we’re currently looking into solutions that would ensure players are able to view buffs that are important to them, while also keeping UI clutter to a minimum. Ideally, we’d like to avoid situations where a portion of your screen is overwhelmed by buff icons (for example, just having your buffs stack across the bottom of your bar) and we’re experimenting with different ways to present that information in a format that works well for Diablo III.


This has been an issue since 1.0.0 and it would be really nice if you could just get this quality of life change done soon. I know you're all busy with the console release, but this would be a problem on there too. To increase it to 10 would be really nice, or even change where the NV and shrine buff's some where else.
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10/01/2012 11:43 AMPosted by Vaeflare
We agree that it would be great to be able to view more than five of your active buffs, and we’re currently looking into solutions that would ensure players are able to view buffs that are important to them, while also keeping UI clutter to a minimum. Ideally, we’d like to avoid situations where a portion of your screen is overwhelmed by buff icons (for example, just having your buffs stack across the bottom of your bar) and we’re experimenting with different ways to present that information in a format that works well for Diablo III.


Honestly, this shouldn't come at the cost of gameplay. it's pretty broken and silly of you guys to hide more then 5 buffs active at a time. Make the icons smaller and let them stack across the bottom. It's not cluttering the UI. it's presenting information players NEED to see.

UI clutter free at the expense of game play is a poor decision.
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10/10/2012 04:05 AMPosted by Drake
We agree that it would be great to be able to view more than five of your active buffs, and we’re currently looking into solutions that would ensure players are able to view buffs that are important to them, while also keeping UI clutter to a minimum. Ideally, we’d like to avoid situations where a portion of your screen is overwhelmed by buff icons (for example, just having your buffs stack across the bottom of your bar) and we’re experimenting with different ways to present that information in a format that works well for Diablo III.


Can I just say, this entire quote sums up for me something that I think is currently a problem for Blizzard.

You over-think things. You have become a company that panders too much to every little concern. You seem indecisive, and it's no wonder why it takes you so long to accomplish even the smallest of patches. One imagines endless meetings where every possible outcome and concern is being listened to and catered to.

It's like political correctness gone awry. Not so much about politics and such but the same mentality. Over-thinking everything. Endless committees and meetings and worrying about the tiniest of details.. pretty much freezing you in constant indecision and inability to make solid, bold moves of any kind.

Nothing is bold about Blizzard anymore. Not for a long time. It's all just playing it safe and appealing to the largest group of people and lowest common denominator. It's just always playing it safe and taking no chances.


You have said what I've been thinking of Blizzards development cycle and turn arounds very, very well.

Well played sir.
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http://kotaku.com/5940672/pissed-off-employees-bash-pretty-much-every-major-video-game-company

Cons – - Really bad management overall.

- Poor communication within and across departments and teams.

- People there do not understand what professionalism is. From HR to most of management. Most of them are not on top of and do not resolve issues (production or management issues). They have tons of meetings to talk about it and only to come out of those meetings to do nothing.

- Extremely inefficient. Waste a lot of time and effort to do very little.

- Poor pipeline and workflow. Designed by people who do not have the knowledge or experience, but yet has a huge ego.

- Poor planning and executions. This is from art / art direction to actual product development and production.

- Methods used to track and measure performance is a failure. Performance reviews are pretty useless and there are nothing like a 360 review. Overall, there is a huge lack of accountability throughout the company.
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need more then 8!!!!
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