Diablo® III

"BUG" Monk - Tempest Rush = Rubberband Issue

For the past few days I've been been experimenting with "TEMPEST RUSH" into my build. I have been rubberbanding back into the original spot quite a few times even though I have already moved across the screen.

Situation: Fighting single target / in the center of mobs

- When using TEMPEST RUSH to move out of HARMS way (arcane / descartor / enemy's attack / etc etc), if the player gets HIT (instead of dodge / block) = ported back to the original spot where the mob first initial the hit.

Please FIX this, this is a HUGE PROBLEM / ISSUE, that we shouldn't have to deal with. THANK YOU VERY MUCH!!!!
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85 Tauren Druid
7355
Posts: 3
Agreed. Although I've been testing lately and it "seems" to work properly as long as I maintain channeling until all of my spirit is used up. Sucks using it all up, but w/ the 25% movement speed I have the time to potion and prepare cooldowns before running back in.
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Rubberbanding off monk skills has been an issue since launch. Tempest rush and Dashing strike both produce horrid rubber banding issues.

If they really want to see more varied player builds they should probably look into issues like this first.
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I thought this was just me.... 1/2 the time I use tempest rush 1/2 way through serenity just to make sure I have time for 1 or 2 rubberbands ... waste of ascension or when I push it then often die.
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