Wrong. The Schaefer Bros and Matt Uelmen are the only ones who worked on D2. It's like saying StarCraft II is made by Westwood because Dustin Browder worked on Red Alert 2 and Generals.
That doesn't change the fact that TL2 rips off D2 big time: almost identical gameplay, similar combat, similar story, similar settings, similar soundtrack by the same composer, attempts at similar atmosphere... Aside from the (underused) cartoony aesthetics and a few gimmicks here and there, it's D2 all over again, albeit nowhere near as memorable. And I didn't even like D2 to begin with!
Seeing an indie game playing it so safe is just depressing. :(
uhh.. seriously? go do some research. -_- Schaefer bros and matt uelman are the only ones who worked on D2...? yeah okay I know there's a team of people behind it but they aren't the only key people.
Hrm.. when a big company rips your idea off yet you're able to produce a whole new game (and it is indeed a whole new game unless you're going to tell me a 2D Diablo2 game is equivalent to a 3D rendition of Torchlight?) then it's not really a copy especially when the main idea came from their own heads to begin with.
Gameplay may be identical... identical to D3, Drakensang Online, Sacred?, Path of Exile, like.. seriously lmao what ARPG where you don't click and press 1234567890? oh wait those free to play ones that aren't isometric view locked like all the games just said.
Might as well say they all ripped off of ultima online and diablo1 lol. hahah
I dn't even know what you mean by similar atmosphere, if it's bleak and dark and gloomy yeah that's the entirety of the fame of Diablo2 which Torchlight 2 has, it's just the color scheme seems to bug everyone for unknown reasons lmao yet there's like millions playing WoW.
best line ever from level 90 friend playing WoW MoP "Lol haha yeah torchlight2 looks a bit like WoW sidebyside"
you think seeing a indie play it so safe is depressing?
jesus what do you have here then with d3?
10million copies sold yet more then 50% of that population thinks it's a complete letdown for trying to "innovate" on "old implemented things" already?
By innovate I mean copy, and by old implemented things I mean ebay(RMAH,GAH), and Guild Wars 1(Mainstat & Skill experimentation), and Diablo2(theme) all mashed together, dumbed down for a 5 year old and of course no PvP because it's too serious and competitive.
Oh I see you've completed the tutorial of Diablo3, welcome to the real game Inferno difficulty.
And the story of D3 is done within 5-6 hours on first play through. And you're forced to go through it on baby mode for each class/character you make.
i just finished TL2's story, took a nice 46 hours on Elite first play through. Definitely didn't feel retarded like D3 Normal -> Nightmare -> Hell just to finally play Inferno by then I was pretty much bored. 3x through same !@#$ over n over. I shoulda just used a bot for the first three runs.
Oh TL2 I got Mapworks now too, tons of different maps, D3 recycled environment over and over and over