Hello! Welcome to a constructive post about how to make items more fun!
I posted this in the Diablofans forums and received a lot of positive feedback. So I'd thought I throw it out here to see what happens. Original post:
The Point of This Thread:
- The secondary attributes of each class have almost no use currently. They provide minor defensive bonuses but there is absolutely no reason to specifically look for or stack one.
Barbarian - Dexterity/Intelligence
Monk - Strength/Intelligence
DemonHunter - Strength/ntelligence
WitchDoctor - Strength/Dexterity
Wizard - Strength/Dexterity
Idea #1 - Give "Active" skills two bonus effects, each based on one of the two secondary attributes of each class.
Here are examples of how it could work (one for each class):
KEEP IN MIND, I thought of these very quickly. I would imagine the developers of Blizzard could come up with much more creative ideas.
Intelligence: Gives Cleave a chance to stun, 1% per 50 Intelligence.
Intelligence: Increases the movement speed and attack speed debuff by 1% per 50 Intelligence.
Intelligence: Reduces the channeling cost by 1% per 50 Intelligence.
Dexterity: Give Gargantuan a chance to stun on hit of 1% per 50 Dexterity.
Dexterity: Magic Weapon also increases attack speed by 1% per 50 Dexterity.
Idea #2 - Two "Passive" skill trees per class, one for each Secondary attribute:
Remove the current three passive skill slots. Create two small passive skill trees for each class (one for each secondary attribute). Each skill tree is influenced by it's attribute in two ways:
1. Stacking a secondary attribute increases the effectiveness of passive skills in it's skill tree:
2. Accessing each tier of each tree requires having enough of it's attribute:
-A Barbarian has 178 Dexterity and 900 Intelligence.
-He has access to Tiers 1 and 2 on the Dexterity Tree.
-He has access to all Tiers on the Intelligence Tree.
-Tier 1 and 2 in the Dexterity Tree will still be worth using even though he has way more Intelligence than Dexterity (because of effectiveness caps).
Idea for Design (Blizzard's art, not mine)
- The Outcomes:
- Other Thoughs:
- Suggestions from Feedback:
How about in addition to your ideas, make the current skill affixes more interesting. Rather than just having "reduced cost of (skill) by X" and "increased crit chance of (skill) by %", add fun effects like "gives (skill) a % chance to stun/slow/knockback/lifesteal/etc". I can see builds being tied to specific skill-affixtype combinations.
If not that, than at least increase the number of skills that can have the current skill-affix type, and apply them more often.
I think that you could even just tie these passives to a new affix....
Like, if there are 3 trees per class, call them A, B,and C, you could get +points in these trees to spend, and your max would depend on how many points you had bonuses to for a particular tree. So it would read like +2 to [Tree A], and that would give you 2 points and unlock up to the second tier. Assume 1 choice for tier 1, 2 for tier 2, 3 for tiers 3 and 4 and 1 nice ability for tier 5. This way, you could have up to +10 points to a single Tree and apply points to every bonus.
Stats: Change stats so that each stat affects a different kind of skill, rather than being class specific.
Strength: Improves damage for melee skills.
Dexterity: Improves damage for ranged skills.
Intelligence: Improves damage for AoE, or "special" skills, and increases proc coefficients.
Thanks for reading! Please leave feedback if you think affixes need more diversity and love!