Diablo® III

Monster Power : HP values on difference level


Azmodan's HP vs1.04 % increase
1.0.4 7,403,220 100% 0
MP0 4,025,029 54% -46%
MP1 6,037,544 82% 50%
MP2 9,056,316 122% 50%
MP3 13,131,658 177% 45%
MP4 18,384,322 248% 40%
MP5 25,738,048 348% 40%
MP6 36,033,268 487% 40%
MP7 50,446,580 681% 40%
MP8 70,625,208 954% 40%
MP9 98,875,288 1336% 40%
MP10 138,425,408 1870% 40%

Note:
** these +% HP apply to all white monster and elite
** MP5 is similar to group of 4 in 1.04



Total XP values for inferno per MP:
* MP1 - 10% (+10%)
* MP2 - 20% (+10%)
* MP3 - 30% (+10%)
* MP4 - 45% (+15%)
* MP5 - 60% (+15%)
* MP6 - 75% (+15%)
* MP7 - 95% (+20%)
* MP8 - 115% (+20%)
* MP9 - 135% (+20%)
* MP10 - 160% (+25%)

Inferno gains +25% GF/MF per Monster Power

reference:
http://www.diablofans.com/topic/72054-monster-power-all-values-and-benefits-for-all-difficulties-mf-gf-xp-and-ilvl/
Edited by huanAK#6843 on 10/2/2012 3:37 PM PDT
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How to obtaining the machine:

The first thing a player must do to fight the Uber Bosses is to create the Infernal Machine. In order to create the machine you need 3 keys and the plan to craft it.

* Key 1 - Found on Goat Mutant Key Warden in the Fields of Misery (Act 1)
* Key 2 - Found on Dune Dervish Key Warden in Dahlgur Oasis (Act 2)
* Key 3 - Found on Morlu Spellcaster Key Warden in Stonefort (Act 3)
* Infernal Machine Plan - Found on Terror Demon Key Warden in Silver Spire Lvl 1 (Act 4)
* The Key Wardens will always spawn in each Inferno game.
* Monster Level does not matter.
* You must have a 5 stack of Nephalem Valor for the drops to even have a chance of dropping.
* If you do it on monster level 10 with your 5 stacks, you are guaranteed the drop.

Using the Infernal Machine

After creating the machine, the player has to activate the portal to enter the three realms with the Uber Bosses.

* The machine needs to be activated in the Heretic's Abode found in New Tristram.
* The portal will open up one of the three locations randomly.
* The Realm of Discord - King Leoric and Mahgda.
* The Realm of Turmoil - Siege Breaker and Zoltun Kulle.
* The Realm of Chaos - Ghom and Raknoth.
* The machine only works to open a portal one time.
* A new machine will need to be crafted each time to open another portal.
* The portal remains open until the bosses are defeated or you leave game.
* The Vengeful Eye, Devil's Fang, and Writhing Spine, needed to craft the Hellfire Rings, are not guaranteed drops.
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can anyone confirm about higher MP => better chance for keys to drop? (exception MP10)

i thought every MP lvl will give additional 10% chance to drop the keys
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Any idea what the damage increase is per MP level that the trash, elites and bosses dish out?
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can anyone confirm about higher MP => better chance for keys to drop? (exception MP10)

i thought every MP lvl will give additional 10% chance to drop the keys


As far as I know that is a rumor...Blizz is so secretive about drop rates in general I doubt you will ever see a legit post concerning this.
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Are the uber bosses the same regardless of the monster power level you have your game set for?
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is there any data about higher mp levels increasing "chance to drop" vs "no drop" rolls as well as more items per elite mob in general? I know at high mps, elite mobs would drop like 10-15 blues.
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10/04/2012 07:40 AMPosted by Lorenze
is there any data about higher mp levels increasing "chance to drop" vs "no drop" rolls as well as more items per elite mob in general? I know at high mps, elite mobs would drop like 10-15 blues.


Also REALLY want the answer to this...
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