Diablo® III

Old hellfire ring was the real end game!

Old hellfire ring was the real end game. People improve their gears and spend lots of times to collect keys and beat uber bosses on higher MP level AGAIN and AGAIN just to get a better rolled hellfire ring.
So old hellfire ring was real end game. Now with this worthless hellfire ring, no reason to do these uber bosses more than once. No point/reward of uber bosses in higher MP level.
Blizzard should make the reward of hardest quest in game really EPIC, so in order to get a better roll, this is a really nice end game.
With this nerfed ring, the end game is gone. I was excited to do these uber bosses and was incentive to upgrade my gear to beat these uber bosses on high MP level, now no point in infernal machine now.
There are some ways to nerf that ring, like scale that ring's damage as your DPS, so that ring on weak players will never deal million damage. Or make that ring super difficult to get, like only M6 and above has chance to drop key, MP6 has 20% chance. Or make its damage scale with MP level. You shouldn't simply nerf it to ground.
By nerfing hellfire ring, you destroy the real end game you once gave us in PTR ver 1.
D3 lack end game again, and the whole inferno machine become pointless with the nerf of this ring. I am not looking forward to 1.05 anymore.
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within a day of PTR wipe, people have a new Hellfire ring again. And that is supposed to be a GAUR BiS ring?? pshhhh

They nerfed just like it should have been. Way to OP and easy to get. Hell, the whimsy staff took more time.

The Hellfire Ring can still be BiS, now you just need to rolls to do so. You already have High main stat....you just need the 4 randoms to roll trifecta. It will now take a LOT of farming to get BIS hellfire ring.

Good job blizz, this change was well needed.
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the hell fire ring proc was crazy i don't blame them nerfing it
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I agreed with OP.
The ring should be good enough to be a goal for everyone.

Now that ring is only good for Paragon leveling, which is LAME.
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Community Manager
It was actually a bug fix. The ring's proc damage was incorrectly scaling with a player's primary stats and weapon damage, which it was never designed to do. While we agree it was pretty sweet to see your characters do millions of damage in a single hit, no other Legendary procs scale this way -- and that's intended.

The Hellfire Ring will still be valuable, though. It may not be as valuable to players who have reached Paragon 100 now that it doesn't deal buttloads of damage when it procs, but it will still be competitive. Given the nature of how the ring is crafted, it has the opportunity to roll with some pretty incredible stats, so one of the rings you create may be BiS for you. Then again, it may not, but that's a good reason to keep farming (if that's your thing).

As for players who are leveling Paragon, we're okay with Hellfire being BiS. Yes, it will help you level up faster, but even if you stack it with Leoric's Signet and a ruby gem in your helm, reaching 100 will still take a very long time. And, as you've illustrated, the ring probably won't be a "must-have" forever, at least not for everyone depending on the stats you roll.
Edited by Lylirra on 10/8/2012 11:21 AM PDT
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It was actually a bug fix. The ring's proc damage was incorrectly scaling with a player's primary stats and weapon damage, which it was never designed to do. While we agree it was pretty sweet to see your characters do millions of damage in a single hit, no other Legendary procs scale this way -- and that's intended.

The Hellfire Ring will still be valuable, though. It may not be as valuable to players who have reached Paragon 100 now that it doesn't deal buttloads of damage when it procs, but it will still be competitive. Given the nature of how the ring is crafted, it has the opportunity to roll with some pretty incredible stats, so one of the rings you create may be BiS for you. Then again, it may not, but that's a good reason to keep farming (if that's your thing).

As for players who are leveling Paragon, we're okay with Hellfire being BiS. Yes, it will help you level up faster, but even if you stack it with Leoric's Signet and a ruby gem in your helm, reaching 100 will still take a very long time. And, as you've illustrated, the ring probably won't be a "must-have" forever, at least not for everyone depending on the stats you roll.

I.E. what this guy said:

The Hellfire Ring can still be BiS, now you just need to rolls to do so. You already have High main stat....you just need the 4 randoms to roll trifecta. It will now take a LOT of farming to get BIS hellfire ring.


Haven't you guys learned how unrewarding items with lots of random affixes are in this game? For every great Hellfire Ring, you'll have 1000 crap ones.
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It was actually a bug fix. The ring's proc damage was incorrectly scaling with a player's primary stats and weapon damage, which it was never designed to do. While we agree it was pretty sweet to see your characters do millions of damage in a single hit, no other Legendary procs scale this way -- and that's intended.

The Hellfire Ring will still be valuable, though. It may not be as valuable to players who have reached Paragon 100 now that it doesn't deal buttloads of damage when it procs, but it will still be competitive. Given the nature of how the ring is crafted, it has the opportunity to roll with some pretty incredible stats, so one of the rings you create may be BiS for you. Then again, it may not, but that's a good reason to keep farming (if that's your thing).

As for players who are leveling Paragon, we're okay with Hellfire being BiS. Yes, it will help you level up faster, but even if you stack it with Leoric's Signet and a ruby gem in your helm, reaching 100 will still take a very long time. And, as you've illustrated, the ring probably won't be a "must-have" forever, at least not for everyone depending on the stats you roll.

I.E. what this guy said:

The Hellfire Ring can still be BiS, now you just need to rolls to do so. You already have High main stat....you just need the 4 randoms to roll trifecta. It will now take a LOT of farming to get BIS hellfire ring.


The hellfire ring CAN'T be BIS based on the stats. a 6 mod ring can roll better. All you get with hellfire is a guaranteed primary stat roll...

And why bother going to the effort to farm 15-20 hellfire rings when you can just buy something that's closer to BIS on the AH?

You guys completely eliminated the whole purpose of doing Ubers. The reason it worked in D2 was because it dropped a super good "must have" item that everyone wanted. Now Hellfire ring is just good for people who are leveling or undergeared in general. :/
Edited by Collateral#1954 on 10/5/2012 7:24 PM PDT
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10/05/2012 07:14 PMPosted by Freudian
Haven't you guys learned how unrewarding items with lots of random affixes are in this game? For every great Hellfire Ring, you'll have 1000 crap ones.

This. I'm a bit worried about rolling a trifecta. That's gonna take a LONG time.
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What I honestly suggest everyone do is collect ingredients but don't craft rings, and chances are they'll eventually buff hellfire rings and then you can suddenly make a bunch.
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LOL! People whining over a BETA ring. If the damn thing would have been coded correctly from the beginning, this thread would not exist!

Blizzard: Please don't get players hopes up like this again! *cough Trail of Cinders cough cough* The monk cough cough cough HACK!*

True, I'm just gald they're finally adding account-bound items. Hopefully the drop rate is not too unforgiving.
Edited by TheFunGun21#1392 on 10/5/2012 7:24 PM PDT
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LOL! People whining over a BETA ring. If the damn thing would have been coded correctly from the beginning, this thread would not exist!

Blizzard: Please don't get players hopes up like this again! *cough Trail of Cinders cough cough* The monk cough cough cough HACK!*


If it would have been coded correctly everyone would have been talking about how it wasn't farming the ring for the past 2 weeks.
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10/05/2012 07:06 PMPosted by Lylirra
While we agree it was pretty sweet to see your characters do millions of damage in a single hit, no other Legendary procs scale this way -- and that's intended.


Yes...and no other legendary requires you to do some ridiculously long and tedious process to get one. In fact, on the way during this mystical quest of uber killing fun, you're likely to actually get 3-4 of these legendaries. See the balance issue here? The effort should mirror the reward. OK, we'll give you the proc's on legendaries suck horribly for the most part, that's fine...we get them by clicking begin quest and killing a single group of trash mobs. So now we have this quest which will take weeks to get a decent roll on a ring with 4 rolls.

The end result?

Nobody knows the answer to that, because chances are most definitely that you will find a better ring during the weeks of constant farming to get a good roll on a hellfire ring...

Scale the damage up, make it worth the time it takes to get a decent one...or for most people...get one at all
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It was actually a bug fix. The ring's proc damage was incorrectly scaling with a player's primary stats and weapon damage, which it was never designed to do. While we agree it was pretty sweet to see your characters do millions of damage in a single hit, no other Legendary procs scale this way -- and that's intended.

The Hellfire Ring will still be valuable, though. It may not be as valuable to players who have reached Paragon 100 now that it doesn't deal buttloads of damage when it procs, but it will still be competitive. Given the nature of how the ring is crafted, it has the opportunity to roll with some pretty incredible stats, so one of the rings you create may be BiS for you. Then again, it may not, but that's a good reason to keep farming (if that's your thing).

As for players who are leveling Paragon, we're okay with Hellfire being BiS. Yes, it will help you level up faster, but even if you stack it with Leoric's Signet and a ruby gem in your helm, reaching 100 will still take a very long time. And, as you've illustrated, the ring probably won't be a "must-have" forever, at least not for everyone depending on the stats you roll.

I.E. what this guy said:

The Hellfire Ring can still be BiS, now you just need to rolls to do so. You already have High main stat....you just need the 4 randoms to roll trifecta. It will now take a LOT of farming to get BIS hellfire ring.


Consider making it hit for 1m damage at least. It's supposed to be endgame content, makes no sense to give us a worthless ring.
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It was actually a bug fix. The ring's proc damage was incorrectly scaling with a player's primary stats and weapon damage, which it was never designed to do. While we agree it was pretty sweet to see your characters do millions of damage in a single hit, no other Legendary procs scale this way -- and that's intended.

The Hellfire Ring will still be valuable, though. It may not be as valuable to players who have reached Paragon 100 now that it doesn't deal buttloads of damage when it procs, but it will still be competitive. Given the nature of how the ring is crafted, it has the opportunity to roll with some pretty incredible stats, so one of the rings you create may be BiS for you. Then again, it may not, but that's a good reason to keep farming (if that's your thing).

As for players who are leveling Paragon, we're okay with Hellfire being BiS. Yes, it will help you level up faster, but even if you stack it with Leoric's Signet and a ruby gem in your helm, reaching 100 will still take a very long time. And, as you've illustrated, the ring probably won't be a "must-have" forever, at least not for everyone depending on the stats you roll.

I.E. what this guy said:

The Hellfire Ring can still be BiS, now you just need to rolls to do so. You already have High main stat....you just need the 4 randoms to roll trifecta. It will now take a LOT of farming to get BIS hellfire ring.


I'm beginning to think that either game is being poorly mismanaged or there's poor communication between community managers and the development team.

I'm not trying to be offensive here but...

...don't you think the "its a bug excuse" has been overused a tad too much? lol.

Edit: Why quote someone whose point has been disproven in the countless debates about the matter? :/
Edited by Uberjager#6563 on 10/5/2012 7:33 PM PDT
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10/05/2012 07:06 PMPosted by Lylirra
It was actually a bug fix.


Not buying the whole bug fix thing.
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The ring will be rolling out stats that you would routinely pay millions for on the AH... and yet somehow this ring won't be worth the time to get......gtfo

The only valid complaints, I guess.....are the credit card fan boys that will just purchase the BIS ring making the effort to to do ubers pointless.......hmm...lota credit card fan boys it looks like...
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The Hellfire Ring will still be valuable, though. It may not be as valuable to players who have reached Paragon 100 now that it doesn't deal buttloads of damage when it procs, but it will still be competitive. Given the nature of how the ring is crafted, it has the opportunity to roll with some pretty incredible stats, so one of the rings you create may be BiS for you. Then again, it may not, but that's a good reason to keep farming (if that's your thing).

As for players who are leveling Paragon, we're okay with Hellfire being BiS. Yes, it will help you level up faster, but even if you stack it with Leoric's Signet and a ruby gem in your helm, reaching 100 will still take a very long time. And, as you've illustrated, the ring probably won't be a "must-have" forever, at least not for everyone depending on the stats you roll.

I.E. what this guy said:

The Hellfire Ring can still be BiS, now you just need to rolls to do so. You already have High main stat....you just need the 4 randoms to roll trifecta. It will now take a LOT of farming to get BIS hellfire ring.

Yeah, but what are the odds of that? The chance of getting a trifecta roll in 4 random mods is (4 choose 3)/(32 choose 3) = 1/1240, and who is going to run that quest over a thousand times in the hope of a lucky roll? Most of the time you'll just get crap like increased pickup radius, extra health from potions, or bonuses to useless stats for your character, and people will finish the quest once, realize that they just spent a lot of time farming for an item that's worse than what they were already using, and never do it again.

As I said in a different thread, an epic quest like this should have a reward that is actually useful for your character, not a reward that has a small chance of being useful and a large chance of being garbage. IMO the ring should have two fewer random properties, and two more useful properties. That way there would still be an incentive to farm for a long time for those people who really want the perfect roll, but people who finish the quest once actually have a good chance of receiving a quest reward which is useful. Can you imagine how demoralizing it will be for someone who finally completes their hellfire ring after many hours farming, just to find that the ring shows red numbers in all three categories (life, damage, and protection)?
Edited by althai#1238 on 10/5/2012 7:42 PM PDT
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