After some reflection, I have decided to take a break from the gearing service. There are some selfish reasons, but the main one is my real life one -- I need to buckle down and study.
I will, however, be finishing off the sets I'm currently doing.
This shouldn't preclude you from approaching one of DBoy or Trinxified. Both are immensely skilled itemisers and planners who can absolutely break down gear from scratch and rebuild it on a tight budget or a huge one. Use their service and their experience!
I have met many players from all corners of the world and immensely enjoyed chatting and helping them gear. I think my favourite sets were BallzSoHard and xBarbarischx's, but to be honest, I got a good amount of laughs out of helping an anonymous player who had a huge budget, but no idea how to play Whirlwind -- watching him improve over the last little while from my help is probably the best reward I could have asked for.
As far as my philosophy for gear building I have some thoughts to share:
1) I would rather overpay for 24% move-speed than forgo it altogether -- there is absolutely no sense in crippling what's supposed to be an efficient build;
2) Shoulders, chest, and pants are the three core starters for any build -- build with prioritizing for EHP, and then build your damage around it. Those three gear slots are stacked with core stats and should be prioritized first;
3) Always always always get damage modifiers on your jewellery -- that doesn't include minimum or maximum damage, but it largely depends on the core damage rolls of the attack speed or critical hit damage;
4) Off-hand speed should be 1.5 or more. Anything less is a detriment to your tornadoes' efficiency;
5) On big budgets, don't overpay -- focus on #2 first and then refocus when you've found a comfort level from your remaining gear slots and your end-game goals. Then overpay to your heart's content if it's the item that you're looking for;
6) Don't skimp on stats because one modifier happens to stand out -- balance those stats! The real damage scaling comes from your jewellery (see #3).
7) Do not stack vitality on your weapons -- this is the biggest mistake I have made with my current gear. At the moment, I feel comfortable saying that vitality on your weapons is a cheap way to get effective health points. Stacking vitality on your weapons can cripple the building process as you find that losing vitality on your weapons actually does more harm than good because it costs more gold to stack vitality elsewhere to replace the weapon. I'm still stuck with my godly main hand, but badly in need of an upgrade.
In addition, I have read some comments from people accusing me of RMAHing my gear. That's not the case. Every single gold I have made and spent have come from within the game. I get good tips from people who value my opinion and I make smart purchases with an eye towards getting items that I know will have resell value down the road. For example: My previous Lacunis were 59.9m from one month ago -- well before the patch. Last night, I sold them for 85m. I have also made some big snipes -- my favourite snipe were my gloves and off-hand -- I value my offhand for 2B+. My current amulet was 180m; my previous one was 125m -- it should sell for 250+. Knowing the market and how people gravitate towards maximum modifiers is the key to getting rich and getting godly.
As you get better gear, it's easier to accumulate gold from your sales and having more gold for a new upgrade. It's really that simple.
Best of luck,
Edited by acrimony#1561 on 11/4/2012 11:53 AM PST