you sure do know alot for a level 1 monk.
troll too much?
wth u talkin about monks useless in MP10 especially co-op... No other class can increase dmg done to mobs by 48% for the whole party.. Even if you are 30-40k DPS below other classes.. i feel that on MP10 uberbosses co-op a monk is a nessesety to finish it before enrage timer. Also in 1.05 the STI nerf is nothing bad unless you face reflect. Mobs dmg has been nerfect next to noting but reflect dmg deals 2-3x more to monks now.. and haveing extra healt + reflect.. well have fun stacking 1500+ LoH and 6% LS...
If you say monk sucks in co-op.. go have a game with a barb (not WW) or a CM wiz.. I find it amazing how easy it becomes for everyone in a party like that...
Just learn to adapt
Oh and i'm not saying monks are perfect.. they have plenty of flaws and skills that should scale up as you lvl/get better stats (like BoH)
A good offensive passive would be something like:
"Increases critical hit chance(or damage) by _._% for every attack dodged for __ seconds. Stacks up to __ times."
.... 'cause monks are martial artists...... and they're supposed to be masters at finding pressure/vital points the longer a fight draws on......???
1. What a splendid naive one! For how long will monk holding 48% buff without melee range? 3! And at melee? Answer: 3+4 sec of runed serenity then you will die and make no buff.
Without high passive resregen or great amount of surv stats/passives monk is just a burden for party. Should mention 48% buff means skill slots, any buff skill take away our surv skills/passives. ATM blizz do everything that even stay alive for monk is a task. Be normal buffer, damager and still alive is a luxury.
2. At high mp you as a partymemb will increase monster hp for great %. Waaaaay more than 48%. Until great overgear buff-monk makes elites more trouble for a party) Most imba-geared did run (farm) and will solo. At randoms you will find that if you can kill elites by yourself its more easy and comfortable to do it alone. If you cant - read point 1.
3. Ok, you is a buffer for 3 of your friends. Why other classes are independent normal chars while only monk is a buffer? Is it interesting to play d3 just as someones "add-on"? Why barb warcryes didnt make him a shouting-buffing-diyingfrompools-crap?
While there are currently solid build options for monks both in 1.0.4 and 1.0.5, and while top-tiered monks using very specific builds can achieve respectable damage, the class isn’t yet where we want it to be. We’re definitely aware of your concerns, and we agree that additional improvements should be made, especially with regards to play style options, build diversity, and the performance and budget of monk resources. We feel that the monk has the most potential for improvement, and we have plans to make more changes to the monk after 1.0.5. The sort of changes we’d like to make are not simple number tweaks, though.
Ultimately, we want to make monks more engaging to play and really immerse players in what it would feel like to be a fast-punching martial arts master. We have a number of ideas on how to accomplish that for the future, and we want to provide improved passives, particularly passives that can be used for a more offensively-minded monk. I also mentioned two other possible changes we’re considering in[url="http://us.battle.net/d3/en/forum/topic/6794319883#7"] my previous post[/url], but those certainly aren’t the only changes we’re looking into. They address another area we feel could use improvement, and that’s giving players some additional, more active play style options.
We have more improvements planned and they’re still only in the discussion phase, so we’re not really in a place right now to talk about them in much detail, but we’re actively working towards solutions to address many key concerns.
10/05/2012 03:01 AMPosted by cloudsalotVaeflare is a joke... First comes in and says omg Monk are perfect and now he says we could improve the monk... My 3 year old daughter could have designed this game better then anyone of the DEV's at blizzard...
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