10/05/2012 11:53 AMt so that I know that we're on the same page, have you had the opportunity to read this developer journal, yet? http://us.battle.net/d3/en/blog/7155884/ (It was written a
Posted by Lylirra
but it should be a lot easier to pick some other passives without feeling like you’re going to blow up at the first Elite pack you encounter.
Good to see some feedback is finally coming this quote is from the developers journal, however all the other passives are so bad they aren't worth picking even over these nerfed ones, on higher monster power this will be all we can take.
Also on the higher monster power we will probably be playing with barbs most games, so we are also eating the Nerf to Warcry: Impunity in group play. In multiplayer my monk will be losing 1335 armour (STI), 30% resistance(warcry) and another 267 AC (Warcry - STI)
Another major concern is that we will all pick the same 3 passives again on live, in a month blizzard will look at the data and think, oh crap everyone is still picking STI OWE and resolve, better half them again so they pick something else.http://us.battle.net/d3/en/forum/topic/6572270425
This is my thread on how to fix monks, most changes would take under 5 minutes to implement, and about an hour of play testing to make sure they work, pick one for 1.05 and we might be happy for a while.
When you can't implement simple tweaks to numbers that have 0 chance of breaking the game even as a test on the PTR it is very disheartening.