10/05/2012 11:36 AMI'm just saying we don't have any specific changes for OWE at the moment.
Posted by Lylirra
First of all, thank you so much for taking the time to hear what players are saying on the forum. It's way better when we know that our opinions on the issue will matter.
I consider myself a pretty good monk player, and I say you shouldn't even think about nerfing OWE. Why? Well...
Instead of fighting a consequence, why wouldn't you fight the cause of the problem?
We all know very well monks use the same 3 passives. Believe it or not, we don't do it because we are dumb or because we saw some tutorial online. We do it because the other passives are a total failure when it comes to inferno levels
. And this is a very interesting fact:
Normal, nightmare and hell are the places where I've seen and used lots of build diversity. This doesn't happen in inferno, the level where any player might end up, eventually. And I'm not just talking about passives.
We use this build (same one I'm using right now, if you look at my profile) because we absolutelly need the mobility, the armor, the resists, everything. Other strategies fail
. I could think about building my hero to have a high attack speed, a high movement speed, high health, life regen, more DPS... and I've tried, and it failed.
There isn't another strategy in which you can focus that actually works (unless, of course, you find/buy godly gear, but that's the exception and Blizzard must not build a game thinking about 0,1% of the players).
So, what is the cause
Simple: the other skills are too weak.
Perhaps the most polarizing is the Fleet Footed, so let's take this as an example. +10% movement speed. It's kinda hard to present an argument for something this obvious, don't you think? I mean, honestly, what would you prefer? This, or equalizing your resists?
No? Well, maybe this +10% mov speed for the +5% crit chance and +50% crit dmg that the barbarians have
? I think it would be a fair exchange, after all, barbarians love movement speed.
With that in mind, what's best?
a) Destroy the only good skill
b) Improve the crappy ones
PS: oh, and since I got your attention, I would like to use this opportunity to say that I still think the loot sucks, and that whoever thought of making fist weapons that give +INT is insane and should get treatment in the same institution where is the person who made Magda be able to steal a whole person, but not metal fragments, when both are right next to her.