Tell us kindly the good reason in nerfing the defense passives when 90% of monk's passives
Just so that I know that we're on the same page, have you had the opportunity to read this developer journal, yet? http://us.battle.net/d3/en/blog/7155884/ (It was written a few weeks ago, so it may have been missed.)
It goes pretty in depth into why we're making changes to defensive skills, and breaks down each change class-by-class.
have you actually read what it says about monks?
The strongest monk defensive skill is One With Everything. We've mentioned it before and it bears repeating - this is something we would like to fix someday, but we're going to take our time. Changes to One With Everything heavily impact existing monk gear. We still plan on addressing this in the future but will do so in a way that does not invalidate the gear monks have invested in.
Resolve: Damage reduction reduced from 25% to 20%.
Seize the Initiative: Changed to grant 50% of your Dexterity as Armor. This will result in anywhere from 750 to 1250 armor for most monks (depending on your Dex) which is comparable to the mitigation lost by other classes. The reduction to Resolve and Seize the Initiative should mean if you want to be a “super-tanky monk” you can still take all three defensive skills, but it should be a lot easier to pick some other passives without feeling like you’re going to blow up at the first Elite pack you encounter.
all i see is,
1. watch out in the future where going to make all your res specific gear useless
2. we are doing this to resolve so deal with it.
3. while you might have been at a comfortable mix of dps and tankness we're forcing you to go pure tank now by ruining the skill seize.
i could ask you what 2+2 is and you could have told me 1865000 and it would have been a better answer then the one you provided in the quote above.