It was actually a bug fix. The ring's proc damage was incorrectly scaling with a player's primary stats and weapon damage, which it was never designed to do. While we agree it was pretty sweet to see your characters do millions of damage in a single hit, no other Legendary procs scale this way -- and that's intended.
So you're telling us that NO ONE, no developer, no QA tester, no one in the whole company tried to proc the ring even ONCE before releasing the patch? a 1000% bugged factor isnt exactly that hard to spot. What's next, you're sending us a patch with compilation error??
What's with all the lies? Where's all the "polishing" and "Releasing when it is ready"?
Are you feeding us patches that no one in the company even tested? Or are you straight-out lying to our faces? Your call, those are the only possible choices now.