Diablo® III

Blizzard, a serious word regarding meteor

But they also made the skill extremely efficient (in fact: too efficient) to get Critical Mass procs and 100% CC uptime.

Why is this a problem? Oh wait, people with good gear who are able to farm efficiently are not going to be using your stupid RMAH. Again your greed takes the fun out of this game. try to sugar coat it how ever you like but its the truth and deep down inside you know it.
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The main problem here is the whole "The way we want it". THAT is Blizzard's problem. Stop babying everyone and trying to make this game for yourselves. It's ridiculous how greedy Blizzard is with everything about this game. Five years from now everyone is still going to look back and laugh at how poorly you executed everything to do with this game. Stop nerfing fun.
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in fact: too efficient) to get Critical Mass procs and 100% CC uptime


Excuse me?

That said, skill synergy isn’t where we want it to be for wizards at the moment, and we’re looking at ways to improve that for the future


So nerf now and launch 1.05 anyway regardless of how inefficient the current wizard procs and skill synergy are and patch it up in the future when everyone moves on from their wizard?

With all due respect, I appreciate the reply on this issue finally, but this just isn't the proper direction. Bottom line is 90%+ wizards WILL have to stop using a melee build because it will not work efficiently for them. Your developers are killing build diversity based on the sake of an overpowered hell fire ring proc that no one wants to be that powerful in the first place. Let's be honest here.
Edited by MasterJay#1651 on 10/3/2012 1:54 PM PDT
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10/03/2012 01:51 PMPosted by Darion
Efficiency is good, but there needs to a balance

Good phrase, but the problem is you dont balance, you nerf things.
balance will be reduce the proc by 20% 30%, see how it works with new values, if its still unbalance, you move down a bit more.

Why dony you learn a bit from the starcraf2 team? they balance things really well, they move little numbers until find the perfect balance. Thats the way, you cant expect to half the number of procs and say "OK WE GOT BALANCE!"

I dont understand why the diablo team is so stubborn and do things like you do. that is not the way to find balance. You should start doing more micro adjustment to the PTR, instead of huge changes.


Completely agreed. Heavy handed nerfs by huge margins is a terribly inefficient way to balance and creates a terrible play experience for your customers. The fact that you just cut things by HALF shows that the team is putting 0 effort or thought into matters.
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10/03/2012 01:50 PMPosted by Christophe
Ive played meteor swarm in inferno ptr and it's by far the most destructive spell i use. I need to get my critical damage percent up. but other then that if it was nerfed it's feels like its the same and some other spells are stronger

Really? i hope you are trolling, because seeing your wizard without having done inferno in live and with lvl -60 gear its hard to believe your statement
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I honestly think Critical mass Is just a bad game design skill.. No matter how you change the wizard class they will be forced to find ways to make CM work well in order to keep their diamond skin up or constant Nova spam.

If the class was designed better, it wouldn't even have CM in the passives.. and there would be better defensive/Offensive options.. See Barb.. it has great of both worlds. You would place the Cooldowns on both abilities at a spot that works for them without the notion of constantly lowering their Cooldowns.

This reminds me of preparation for rogues.. eventually they ended up removing ALL the fun reasons to actually have preparation b/c they never thought of rogues using it for double AR etc.

Same thing will happen to CM.. if they don't just redesign the class without the need for CM then eventually CM will simply NOT WORK for these utility abilities. Kind of lame I know but what other option would there be other than simply re-designing the class to not require CM. Then make CM something totally different.
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While the proc coefficient on Meteor and its runes is indeed being nerfed, this change really should be viewed within the full context of the patch. Patch 1.0.5 not only introduces [url="http://us.battle.net/d3/en/blog/7155884/Developer_Journal_Defensive_Bonuses_and_Monster_Damage-9_14_2012"]changes to defensive bonuses and monster damage[/url], but also the Monster Power system, and [url="http://us.battle.net/d3/en/blog/7100052/Developer_Journal_Crowd_Control_Changes-9_5_2012"]numerous crowd control improvements[/url]. Combined with the Meteor’s lowered AP cost and decreased delay between cast and impact, these changes made it so Meteor was more appealing to everyone, which is fine. But they also made the skill extremely efficient (in fact: too efficient) to get Critical Mass procs and 100% CC uptime. Efficiency is good, but there needs to a balance. The skill is still very strong, so the tuning on its proc coefficients will hardly trivialize Meteor builds, and we anticipate that it will be brought back to roughly where it is currently in patch 1.0.4.

That said, skill synergy isn’t where we want it to be for wizards at the moment, and we’re looking at ways to improve that for the future. The sort of changes we’d like to do are more involved than simple numbers-tuning, though, and they weren’t able to make it in with this patch. But are we absolutely working on them.


well at least your acknowledging that most of the wiz skills can't be fixed with any kind of numbers-tuning and need a mechanics tuning...

still think you should have left the proc coefficients a little higher than you have them currently.
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Lol, its like blizzard doesnt even understand their own game, meteor isent used now, and its not gonna be used post patch, the nerf made it unusable, you might as well disable the skill for the patch untill you have time to "fix" the numbers. also your word too efficient is rediculus, why is it that we are the only ones that get the balancing wow style, and not action RPG style like barbs?
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@Christophe:


Ive played meteor swarm in inferno ptr and it's by far the most destructive spell i use. I need to get my critical damage percent up. but other then that if it was nerfed it's feels like its the same and some other spells are stronger



Any build will work fine in Hell difficulty.. Your statement is not valid!
Edited by dboy#1704 on 10/3/2012 1:59 PM PDT
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A history of wizard gameplay: Find the highest proc, play it till it is nerfed, rinse, repeat.

Living lightning is too good because CM - nerf
Spectral blades is too good because CM - nerf
WW is too good because CM - nerf
SC is too good because CM - nerf
Spectral blades is too good (again)because CM - nerf
Meteor is too good because CM - nerf

STOP. Please STOP.

CM is too good because of Frost Nova, that is the root of the problem

SO NERF FROST NOVA to be a chill instead of a freeze and return our proc rates on the half dozen nerfs.
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10/03/2012 01:54 PMPosted by Christophe

Good phrase, but the problem is you dont balance, you nerf things.
balance will be reduce the proc by 20% 30%, see how it works with new values, if its still unbalance, you move down a bit more.

Why dony you learn a bit from the starcraf2 team? they balance things really well, they move little numbers until find the perfect balance. Thats the way, you cant expect to half the number of procs and say "OK WE GOT BALANCE!"

I dont understand why the diablo team is so stubborn and do things like you do. that is not the way to find balance. You should start doing more micro adjustment to the PTR, instead of huge changes.
the progress of this game is really frustrating when you consider all the nerfs and cool downs and with the whole game design being up in the air constantly.


There is just bad game design all over the place with class skills..

Look at DH/WD/WIZ There are just soo many Damage abilities.. why in the hell do you need 80% of your skills tied to a damage ability?? In the end it just gives you 3 sets of Damage abilities that are basically all clones of themselves.

WD for example.. it's like the Primary skills all have great designs.. then you have Acid cloud- zombies and Firebats which are basically clones of Primary skills/runes that cost 200x the mana and only do 50% more damage.
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I just feel wizards in particular for whatever reason are being balanced by the top 20 wizards with stupid amounts of CC and APS and 2 billion worth of gear. Otherwise I don't know where the 100% CC comment came from, cuz for 99% of us that simply isn't true.

I call it like I see it, there is NO reason whatsoever to decline the proc rates of energy twister by 60%, meteor by 25 to 60% and a ton of spectral blade base and rune nerfs.

Based off recent adjustments it's almost like you think all of us will be walking around with 3 aps and 55% CC. Now if you're improving legendaries to roll 63 affixes then maybe just maaaybe I can see that. If not then why is our class being adjusted like EVERYONE is the top 1% of the class? That only hurts the 99% while making the 1% that has 1-2 billion worth of gold seem 'just okay'. They should walk around like gods not feel 'oh ok , this works'. That's a total cop out!
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A history of wizard gameplay: Find the highest proc, play it till it is nerfed, rinse, repeat.

Living lightning is too good because CM - nerf
Spectral blades is too good because CM - nerf
WW is too good because CM - nerf
SC is too good because CM - nerf
Spectral blades is too good (again)because CM - nerf
Meteor is too good because CM - nerf

STOP. Please STOP.

CM is too good because of Frost Nova, that is the root of the problem

SO NERF FROST NOVA to be a chill instead of a freeze and return our proc rates on the half dozen nerfs.


!@#$ that.. remove CM altogether and rebalance Frost Nova/Diamon skin to be functional and work well for the class w/o the notion they will reset over second.
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I would pick wizard up if it wasn't so tied to ONE !@#$ing passive that's totally imbalanced.. if they just removed it and rebalanced the skills accordingly I would be playing Wiz definitely. I love Meteor btw, I would like to have some good builds that dont' rely on you standing there tanking damage while trying to perma freeze mobs.
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10/03/2012 01:35 PMPosted by Vaeflare
But they also made the skill extremely efficient (in fact: too efficient) to get Critical Mass procs and 100% CC uptime.


You do realize people use builds with CM and without CC right? These constant nerfs to skills viable to proc CM with has rendered full Archon builds fairly useless in 1.05.

10/03/2012 01:35 PMPosted by Vaeflare
That said, skill synergy isn’t where we want it to be for wizards at the moment, and we’re looking at ways to improve that for the future. The sort of changes we’d like to do are more involved than simple numbers-tuning, though, and they weren’t able to make it in with this patch. But are we absolutely working on them.


That's all well and good that you see an issue but from a player point of view I stopped testing the game after the last nerfs on PTR as you destroyed my rather expensive full on defensive gear with 100k+ DPS while at the same time destroyed my build that I had been gearing in to and found fun to play.

If 1.05 goes live the way it is now you will simply have lost yet another player as you simply sucked the fun out of the game.

Btw, why on earth can't we get a simple answer to why mouse 1&2 isn't rebindable, it's not like the question is complicated nor unreasonable.
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So you're still not listening. Thanks for nothing.
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10/03/2012 01:35 PMPosted by Vaeflare
But they also made the skill extremely efficient (in fact: too efficient) to get Critical Mass procs and 100% CC uptime.


Am I the only one bothered by this statement? I thought Wyatt said they had no problem with permafreeze? So you DO have a problem with permafreeze?

10/03/2012 01:35 PMPosted by Vaeflare
The skill is still very strong, so the tuning on its proc coefficients will hardly trivialize Meteor builds, and we anticipate that it will be brought back to roughly where it is currently in patch 1.0.4.


1) If it's so strong, how come barely anyone uses it at the moment?
2) So basically what you are saying is by Blizz's estimation, meteor is on neutral, not buffed.
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