Glass cannon: +15% weapon damage, -10% armor, -10% resist all
Weapon mastery: 15% weapon damage
Magic weapon: +15% weapon damage, some knockback (lol?)
Battlecry: +30% weapon damage, 3% critical
Whirlwind: Fury cost formula adjusted to reduce consumption for high attack speed.
Disintegrate, ROF, Arcane Torrent: zilch.
Galvanizing Ward: 310 HP per second
Inspiring Presence: 2% HP per second (needs 500 vit to start being better)
This is just the list of sub-standard skill we have to live with since the game launched. Critical mass was the clutch that kept wizards viable inspite of these disadvantages. And blizzard is constantly looking to remove the effectiveness of that clutch and give nothing back.
The way blizzard is going at wizard nerfs, is like taking the clutch from a crippled man and beating him with it.