Diablo® III

PVP will be an expansion pack



And that's okay, because one of the things that has always stood out about Blizzard is that we're never satisfied with our games and will continue to work on them for years after release to make them more balanced, more engaging, and (hopefully) more fun.


does this sound to anyone else like foreshadowing of a Diablo 2 patch?!??!
10/12/2012 12:30 PMPosted by Kegsta
class balances


LOL. Great job so far................


yeah i wanna play diablo 3 not barbarian 3
10/12/2012 12:29 PMPosted by Saigyouji
So what, if anything, did the blizzard team learn from Diablo 3's launch?


That a portion of the player base would complain if you gave them a free game, cookies, 5 dollars and a pat on their little heads.
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10/12/2012 12:45 PMPosted by Aplaudible


LOL. Great job so far................


yeah i wanna play diablo 3 not barbarian 3
Then L2P.
10/12/2012 12:20 PMPosted by Lylirra
Just keep providing us with your feedback and talking to us about what you like (and, more importantly, what you don't), and we'll do everything we can to make this game one of Blizzard's greatest.

Monks are broken: http://us.battle.net/d3/en/forum/topic/6794319883

And no one waiting for features that were promised at release.
http://www.youtube.com/watch?v=W0OeJGkhLsQ

In terms of PvP, we didn't feel like the system we had at the time we launched Diablo III was up to par, so we elected not to release it along side the actual game. We continuing to work on PvP, though, and are currently looking to release it with 1.1.0 as a free content update (as we've said before). We also hope to share more updates in the near future on its progress.

In terms of the actual game, our development team had total say on if and when Diablo III was ready for release, and we shipped it only after we felt it had met our vision for what a great game could be on day 1. Every game that Blizzard has released, though, has had some problems after launch -- either in terms of design or actual bugs. Even with lots of internal testing and a public beta, certain issues can be very difficult to find or predict and only come to light once millions of players have logged in, pushed the limits of the game's design, and shared their feedback.


Is that supposed to be a joke? Am I to believe that nobody on the Dev team spoke up about how terrible Act IV was? That nobody pointed out how utterly weak the story was? Nobody mentioned how the items were completely mundane, or that Inferno was borderline impossible without great luck or significant AH usage? And the PvP system that you guys touted two years ago suddenly didn't work? Was there any discussion about the effectiveness of your QA department? Hint: not very effective at all.

Honestly, the more I read from official Blizzard the more I'm convinced this company won't make another solid game for a very long time. Sad to see such a once-great company fall so low.


yeah i wanna play diablo 3 not barbarian 3
Then L2P.


Have you even looked at my monk retard? lol He only does 6k dps less then your barb AND yours even has ruthless and weaponsmaster....so I think YOU should learn to play cause without those you'd have less DPS then me scrub
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10/10/2012 04:28 PMPosted by Vaeflare
As we’ve stated previously, the PvP content we are currently working on will be included in a future patch at no additional cost, just like the content we provide in our ongoing patches (1.0.4, 1.0.5, etc.).


As we prepare to ruin yet another game with Epeen vs. Epeen. I mean PvP.
10/12/2012 12:20 PMPosted by Lylirra
we didn't feel like the system we had at the time we launched Diablo III was up to par


Lol'd then stopped reading.

If the game is not ready don't release the game.
10/12/2012 01:17 PMPosted by theodore
we didn't feel like the system we had at the time we launched Diablo III was up to par


Lol'd then stopped reading.

If the game is not ready don't release the game.


lol ^
10/12/2012 12:20 PMPosted by Lylirra
This is just "we couldn't fit it in by release; so, we are going to act like we worked really hard on all of this things post-launch to show the players we are listening."


In terms of PvP, we didn't feel like the system we had at the time we launched Diablo III was up to par, so we elected not to release it along side the actual game. We continuing to work on PvP, though, and are currently looking to release it with 1.1.0 as a free content update (as we've said before). We also hope to share more updates in the near future on its progress.

In terms of the actual game, our development team had total say on if and when Diablo III was ready for release, and we shipped it only after we felt it had met our vision for what a great game could be on day 1. Every game that Blizzard has released, though, has had some problems after launch -- either in terms of design or actual bugs. Even with lots of internal testing and a public beta, certain issues can be very difficult to find or predict and only come to light once millions of players have logged in, pushed the limits of the game's design, and shared their feedback.

And that's okay, because one of the things that has always stood out about Blizzard is that we're never satisfied with our games and will continue to work on them for years after release to make them more balanced, more engaging, and (hopefully) more fun. Patches, hotfixes, class balances, new systems -- this is all part of the normal process for supporting a Blizzard game and its community post-launch, and we'll continue to grow and improve Diablo III for a long time to come. Paragon, Monster Power, and Infernal Machine are great examples of this, but they certainly weren't features we sat on for the initial release of the game. They were ideas we explored after watching how players progressed and seeing what we could do to make the user experience better and more fulfilling.

Just keep providing us with your feedback and talking to us about what you like (and, more importantly, what you don't), and we'll do everything we can to make this game one of Blizzard's greatest.


Sadly the part about the ''years'' isn't quite true from my experience. This is especially the case for Warcraft 3 which Blizzard gave up on balancing after WoW hit and was a success.

What I am wondering is the following: why haven't you continued to balance Warcraft 3 the frozen throne? Was it because it offered a very low return of investment compared to WoW which was a success? WC 3 was a success as well but it didn't have a monthly fee, so balance updates didn't matter that much as you already had paid for the game copy.

I think Diablo 3 is a wonderful game with good graphics and nice gameplay but to be completely honest I found the story extremely bad for Blizzard standards. If you compare it to other games Blizzard released I found that Diablo 3 didn't engage you as much into the story as every other Blizzard title would have done. Story can't be changed though, but please next time place an imaginative toddler in the writing department as there is a very high chance he would've put out something better.
All we want is a "Go Hostile" button, not arenas.

Why cant you release PVP so we can give you feedback regarding it.

Nobody is expecting a 100% perfected finished PVP system, so just give what you have currently and allow us to give our feedback.

PVP is far more important than infernal machine or drop rates any other changes you have planned.


Have you seen the maturity level on this site?

These are not mature individuals. If Blizzard stated that they were releasing a non finished PVP so us the public could test it. These children would cry that they are testing a non finished product and throw a temper tantrum.

If you would like a good discussion and responses from individuals who provide logical arguments with good solid feedback and suggestions you are on the wrong site.

All I see are children who are crying and saying they are quitting without providing any good feedback or reason why. The worst are the people who complain about barbs being over powered. Who cares it has no affect on you or me since I play as a monk.


In terms of the actual game, our development team had total say on if and when Diablo III was ready for release, and we shipped it only after we felt it had met our vision for what a great game could be on day 1.


How could you come here and tell us that? You guys have changed the game drastically from day one, its not even the same game. Some ideas were great from day one. But since people took advantage of it, you completely changed the game.
10/12/2012 12:31 PMPosted by Adam
Nobody is expecting a 100% perfected finished PVP system, so just give what you have currently and allow us to give our feedback.


This is like, true, but I think I understand the flinch involved in realizing how much of that feedback will be askii pictographs of dicks and all caps
Is that supposed to be a joke? Am I to believe that nobody on the Dev team spoke up about how terrible Act IV was?


I also have a strong negative reaction to :

10/12/2012 12:20 PMPosted by Lylirra
our vision for what a great game could be on day 1


when I see Rain of Vengeance go from 75% weapon damage to 715% I am pretty confused about what went on in internal testing.
Edited by Deyrth#1491 on 10/12/2012 1:44 PM PDT
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