Diablo® III

PVP will be an expansion pack

People need to quit crying about PvP. I don't know why everyone is so excited about it. All it's going to be is DH's w/ 300k DPS one shotting everybody and running around with Vault contantly. Sounds like award winning content to me!
Edited by Necksnapper#1886 on 10/12/2012 1:59 PM PDT
Posts: 367
What about introducing in game pvp... allowing us to go hostile in public/private games with friends or strangers, This was a great part of diablo 2, I remember spending countless hours just sitting around pvping in pubs until ears covered the floor completely
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10/12/2012 12:20 PMPosted by Lylirra
In terms of the actual game, our development team had total say on if and when Diablo III was ready for release, and we shipped it only after we felt it had met our vision for what a great game could be on day 1


10/12/2012 12:20 PMPosted by Lylirra
Even with lots of internal testing


Made me laugh.
IAS anyone? AH clock bug? Drop rate changing at every single patch? Useless legendaries? Achievements? Skills buffed from 70% dmg to 700% ?

Was broken IAS really that hard to notice? Was... I just don't get it. Are you serious about that testing? *headsplosion*
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10/12/2012 12:20 PMPosted by Lylirra
This is just "we couldn't fit it in by release; so, we are going to act like we worked really hard on all of this things post-launch to show the players we are listening."


In terms of PvP, we didn't feel like the system we had at the time we launched Diablo III was up to par, so we elected not to release it along side the actual game. We continuing to work on PvP, though, and are currently looking to release it with 1.1.0 as a free content update (as we've said before). We also hope to share more updates in the near future on its progress.


I really was most disappointed with the lack of 1v1 duels, as well as the apparent decision to not have this implemented at all, ever. Part of what made D2 so captivating for many was the underground contingent that engaged in organized tourneys, making their own rules etc.

There was also something quite compelling about the wild-west style of rouge PvP, free-for-all as it were.

I remain hopeful that the PvP arena that y'all are cooking up will be a smash hit, but, I wish you guys would really truly revisit the power of the minimalist PvP approach and what it could mean to the longevity of gameplay for so many countless thousands of players.

Please give us a mutual hostiling feature or some other venue to just relax and duel our friends.
10/12/2012 12:20 PMPosted by Lylirra
n terms of PvP, we didn't feel like the system we had at the time we launched Diablo III was up to par, so we elected not to release it along side the actual game


I keep hearing the same bs over and over again. How many times can you guys possibly throw out the "We feel" or "We felt" lines to your customers? It's getting old.

I really don't see how the blizzard team "felt" or understand how they "feel" about this game now or prior to release. If PVP, the mystic, h-cube, rune drop system, wasn't up to par how in the hell did you see this game as a whole up to par. The game was gutted and changed so much before release that it seemed everything you designed wasn't up to par.

I'll spare you from a list of mediocre, sub par systems within this game. I don't doubt that one day this game could be great, or beyond expectations. But as for par on release as a Diablo game, not hardly, and it wont be anytime soon.
Edited by Menacetech#1216 on 10/12/2012 2:22 PM PDT
10/12/2012 12:20 PMPosted by Lylirra
Even with lots of internal testing and a public beta, certain issues can be very difficult to find or predict and only come to light once millions of players have logged in, pushed the limits of the game's design, and shared their feedback.


To be fair, the beta was so stupidly limited that hardly any feedback could have been meaningful, well informed, or useful.
Posts: 94
10/12/2012 12:20 PMPosted by Lylirra
This is just "we couldn't fit it in by release; so, we are going to act like we worked really hard on all of this things post-launch to show the players we are listening."


In terms of PvP, we didn't feel like the system we had at the time we launched Diablo III was up to par, so we elected not to release it along side the actual game. We continuing to work on PvP, though, and are currently looking to release it with 1.1.0 as a free content update (as we've said before). We also hope to share more updates in the near future on its progress.

In terms of the actual game, our development team had total say on if and when Diablo III was ready for release, and we shipped it only after we felt it had met our vision for what a great game could be on day 1. Every game that Blizzard has released, though, has had some problems after launch -- either in terms of design or actual bugs. Even with lots of internal testing and a public beta, certain issues can be very difficult to find or predict and only come to light once millions of players have logged in, pushed the limits of the game's design, and shared their feedback.

And that's okay, because one of the things that has always stood out about Blizzard is that we're never satisfied with our games and will continue to work on them for years after release to make them more balanced, more engaging, and (hopefully) more fun. Patches, hotfixes, class balances, new systems -- this is all part of the normal process for supporting a Blizzard game and its community post-launch, and we'll continue to grow and improve Diablo III for a long time to come. Paragon, Monster Power, and Infernal Machine are great examples of this, but they certainly weren't features we sat on for the initial release of the game. They were ideas we explored after watching how players progressed and seeing what we could do to make the user experience better and more fulfilling.

Just keep providing us with your feedback and talking to us about what you like (and, more importantly, what you don't), and we'll do everything we can to make this game one of Blizzard's greatest.


Better get crackin then because you've got a long way to go before this mess is fixed.
10/12/2012 12:31 PMPosted by Adam
Nobody is expecting a 100% perfected finished PVP system, so just give what you have currently and allow us to give our feedback.


LOL yeah. Not to pick on your particular post, but with all the mouth-breathing bandwagon-jumpers on these forums, can you imagine how retarded the outcry of injustice would be if they released it not finished? People would piss themselves, they'd be so angry...

Angry at Blizzard for releasing more content (regardless of when the content was promised) for a one-time purchase game with no subscription.
10/12/2012 12:20 PMPosted by Lylirra
This is just "we couldn't fit it in by release; so, we are going to act like we worked really hard on all of this things post-launch to show the players we are listening."


In terms of PvP, we didn't feel like the system we had at the time we launched Diablo III was up to par, so we elected not to release it along side the actual game. We continuing to work on PvP, though, and are currently looking to release it with 1.1.0 as a free content update (as we've said before). We also hope to share more updates in the near future on its progress.

In terms of the actual game, our development team had total say on if and when Diablo III was ready for release, and we shipped it only after we felt it had met our vision for what a great game could be on day 1. Every game that Blizzard has released, though, has had some problems after launch -- either in terms of design or actual bugs. Even with lots of internal testing and a public beta, certain issues can be very difficult to find or predict and only come to light once millions of players have logged in, pushed the limits of the game's design, and shared their feedback.

And that's okay, because one of the things that has always stood out about Blizzard is that we're never satisfied with our games and will continue to work on them for years after release to make them more balanced, more engaging, and (hopefully) more fun. Patches, hotfixes, class balances, new systems -- this is all part of the normal process for supporting a Blizzard game and its community post-launch, and we'll continue to grow and improve Diablo III for a long time to come. Paragon, Monster Power, and Infernal Machine are great examples of this, but they certainly weren't features we sat on for the initial release of the game. They were ideas we explored after watching how players progressed and seeing what we could do to make the user experience better and more fulfilling.

Just keep providing us with your feedback and talking to us about what you like (and, more importantly, what you don't), and we'll do everything we can to make this game one of Blizzard's greatest.


Thanks

Can you please acknowledge this respawn idea...
http://us.battle.net/d3/en/forum/topic/6794832270


In terms of the actual game, our development team had total say on if and when Diablo III was ready for release, and we shipped it only after we felt it had met our vision for what a great game could be on day 1.


Complete and utter bull!@#$.
Lylirra
Community Manager


[quote="68633688676"][quote="67931822832"]

And that's okay, because one of the things that has always stood out about Blizzard is that we're never satisfied with our games and will continue to work on them for years after release to make them more balanced, more engaging, and (hopefully) more fun.


Constantly overhauling the game has NOT been okay with your users. And it clearly shows that the game is all about YOUR satisfaction, not OURS.
I'm tired of just grinding :(
Trolls will troll so do a barrel roll! That was a great response by Lylirra!


In terms of the actual game, our development team had total say on if and when Diablo III was ready for release, and we shipped it only after we felt it had met our vision for what a great game could be on day 1. Every game that Blizzard has released, though, has had some problems after launch -- either in terms of design or actual bugs. Even with lots of internal testing and a public beta, certain issues can be very difficult to find or predict and only come to light once millions of players have logged in, pushed the limits of the game's design, and shared their feedback.



The problem is that this is partially BS. A lot of players anticipated problems related to the design of the game from the very moment for example that it was announced to be online only and then that it would have built in RMAH functionality.

It seems as if you guys either still don't consider those issues to be real issues, or you have chosen to forget the thousands of posts that people made pointing out some of the very predictable consequences of those decisions.

Yes, game design is hard, and making a game that every one will love is VERY hard, but no, not every failure of D3 at launch and since is a result of information that simply wasn't available. Some of it is a result of information that Blizzard simply chose to ignore.
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