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1v1 duels or nothing.
GIVE US A HOSTILE BUTTON....please for the love of god give us what we want.
Everyone that wants to duel, not arena PvP, everyone that wants this please post in this thread.
Edited by BurningRope#1322 on 10/12/2012 4:58 PM PDT
1v1 duels or nothing.
Seriously, it's that easy, just give us a hostile button.
Jay: ''waaaaaaa i suck in d2 so d2 must suck waaghaaa''
Ok, carebe.. i mean Jay, what if we had a pk option BEFORE making games, and these games can have the hostile button, no need for your fancy(bad) arena.
Edited by DiE#1363 on 10/12/2012 5:14 PM PDT
Diablo 3 to ostatnia gra jaką kupiłem w dniu premiery, a zwłaszcza Blizzarda gry nigdy już nie kupię w premierę. Rok conajmniej musi upłynąc, dość mam już bycia beta testerem tych cholernych gier. Podoba mi się Twój post, pozdrawiam:) I agree with You, if you can translate this:)
I'd like Capture the Flag and Team Deathmatch Arenas where you don't use your character (or your gear). After the round starts, each team gets 1 minute to set skills (based on what class you chose that round) and open 5 resplendant chests. You equip yourself with what you find and can also drop class specific gear for others on your team.
Capture the Flag should be on vast playfields that go past guard outposts, forests, fields etc, with several ways through. More equipment drops in chests etc around the battlefield and you can also pick up what drops from anyone you kill.
An alternative would be where you use your character and you gain Paragon XP for the matches, but you dont have access to your gear.
I think the point is that PVP is going to be quickly dominated by the top tier players. Only the top 20% are even going to bother playing, as the rest of the people/casual players etc will have no reason to play aside from providing a meal for the top tier players.
This is so blatantly wrong it's not even funny.
Lets look at the hellfire ring real quick.
Experience Gain 35% [given]
[170-200] of chosen main stat [given]
Chance to throw fireball [given] which now does an bonus 25k damage that can't be had on any other ring.
+4 Random Mods
So what's this mean? It means Hellfire ring is BiS.
You can have
Experience Gain 35%
+ 200 Dex
Chance to throw Hellfire Fireball
+ 100 Vitality
+ 9% Attack Speed
+ 50% Critical Hit Damage
+ 8.0% Critical Hit Chance
There is no better ring in the game than that right there, period.
Will you have to run it more than once to get that? Assuredly.
I made the infernal machine in 2 hours at MP4. It'll take 6 runs of the Infernal Machine at MP4 to get a ring roll.
The higher the MP level the better your chance.
So if you have a guy that can farm MP10, you can make 1 ring every 2 hours.
Tell me where in the game you can find 1 ilvl 63 ring every two hours garaunteed, that is 100% going to have 170-200 mainstat?
The nerf was necessary, and if left at 3 million damage, would trivialize the entire point of the game, and make everyone run around with a hellfire ring no matter how terrible it was.
Furthermore, it would take the average player none less than 4 days to make one.
Sounds reasonable to just give everyone 3 million damage on a ring doesn't it?
Wtf are you guys smoking.
Hellfire Ring is still BiS, is still worth farming for, is still very easy to get and make, not to mention -- you still get the same loot table as act 3 while you do it, meaning you will still find legs and sets and great rares doing it.
It makes no sense to farm Act III unless you aren't strong enough to do MP 4, but if you can do act 3 runs, you can do MP4 -- so, yeah.... makes no sense.
Edited by Laokin#1676 on 10/12/2012 5:39 PM PDT
Yep, duels should totally be in the game.
Right click portrait of would be adversary -> Duel Challenge
Receiver of the challenge gets a prompt much like a boss room.
"Accept Duel -> Yes/No"
wtf do I need an arena for to do a 1v1.
I get the arena, keep it, release it in 1.1 but let that be the ranked team based PvP and let us get our 1v1's in the game.
To not let us do this is about as stupid as breaking the free roam way point system.
It's about as stupid as barbs being the OP farming class.
It's about as stupid as making a sequel with less features than the previous installment.
It's about as stupid as "Because I said so."
It's about as stupid as making followers solo only, especially when we have MP10.
Diablo II had mercs for every player and 8 players in a game, effectively making it 16 characters on the screen, not counting Valkyrie or Golems and Skeletons.
They don't even do all that much, but they do give you a solo play advantage over playing with other players -- what advantage is that? 20% g/f m/f and experience gain of what you put on them.
Meaning all endgame farmers will prefer to farm alone rather than with other players, they get more MF/GF/EG and easier monsters.
WTF is wrong with Blizzard, it's like they caught a case of the stupids.
These designs literally make no sense and are tantamount to "Because we said so."
Why can't I get 5 stacks and kill Ghom/Siege Breaker/Cydea/Azmodan without a 3 hour time sink. It's getting old clicking "Second Sin Heart" collecting 5 stacks, killing Cydea, then Azmodan -- exiting the game and doing it again.
Wasn't the point of the NV and the champions to stop people from farming one boss over and over and over?
If it was, again -- it's a stupid design because all that anybody does is the equivalent to doing Mephisto runs over and over in DII.
I wanna be able to start at the prime evil, and go fight any boss I wish, from Act I -> Act IV. The fact that they don't spawn if you select a quest beyond them is beyond retarded, lets just call it what it is.
It's removing fun from the game, period -- the end. Note, this isn't fun because it's over powered, it's fun because I have the freedom of choice to play how I'd like to, instead of playing how Blizzard says I should.
What happens when I do an Azmodan run, and I'm with a party, and it's getting late, but we finished the Azmodan run?
In DII, we could have snapped back to Act I and opened a Cow Level. In Diablo III, it would be nice to be like, "Ponies then bed?" But no, I'd have to exit the game, create a new one in Act 1, collect my 5 stacks, then open the pony level, which takes an extra 15 minutes, which pads the time to 30 minutes instead of 15.
Not fun to pad my time played.
Edited by Laokin#1676 on 10/12/2012 6:05 PM PDT
Lylirra, this bothers me quite a bit.
Why does "fun" here sound more like an afterthought?
And balance was mentioned first? Does it take precedence over the other two?
I would have hoped that your team would have focused on making the game FUN first and make it balanced later. If it's fun to play, players will become more engaged, so that takes care of itself.
I can honestly say that if we had a hostile button, if me and my friends could duel between farms, I wouldn't have quit. I'm waiting for 1.05 to play again but even then, I just don't see D3 holding my interest without PvP.
The problem with arena is that classes will be funneled into specific builds.....if you don't run build "X" or build "Y" you're getting kicked. A whole new round of class/skill balances will ensue and likely never end (see Guild Wars 1 PvP). We have to wait lord knows how long for that to even start....when all they have to do to make thousands of players very happy is add a dang hostile button.
Hopefully heart of the swarm.
IMO, on the scale of Most Important to Least Important, PVP rates slightly below "What order should the janitor at Blizzard empty the trashcans."
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