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but .105 is an odd number...
Legendaries only drop every second Tuesday, in months starting with "J" from odd numbered servers.
Plz don't troll about getting legendaries, this is a thread for real science.
PS you have double the chance if your name starts with a letter in the first half of the alphabet, me and my 10 mates, did a test, and proved this to be true.
If i was a professionally poker player i would know about probability and things like confirmation bias. Therefore i wouldnt fall into the trap of this tinfoil hat nonsense. You people are all retarded if you think theres ANY truth to this at all.
To people who think the IPs have no bearing on the loot, you are wrong. I do not exactly understand it, or have the data myself, but I have noticed that if I watch my IP and try to get specific ones that I know are "hot" then I almost always get a legendary. So far, by doing this, I have gotten 17 legendary / sets in 11 games.
Also, there are guilds/groups of people who sell runs for a price. One of the largest of these groups has over 10,000 games worth of data, with 3+ players in almost every game, and have found some pretty solid trends.
I don't have this data, as they won't share it...but a friend of mine in there has looked at it.
Loot is based off on AH.
Loot is not generated randomly, well it is generated, but generated server side, you draw from 1 loot pool. This is why if some items get vendored or trashed, they come back into circulations, this is why items get duped, because due to lag or whatever the request is handled twice (since the item is generated, it nwo gets put into circulations and by accident twice).
It could be that blizz decide to generate more legendaries (feed the pool), which can give a sudden increase or feeling that more legendaries drop. It might be that some IP's happen to be the ones where the 24/7 nerds played on and just happened to be ones used by bots. The bots would reduce the generation of good items simply because they take them out of circulations (put on sale) and the pool of good stuff dries up.
I imagine there is only 1 pool for convenience as it can be easily compared to what goes on the AH (both), however drawing out of them could be limited per IP (that means that if a certain server draws 80% of the legendaries it becomes harder for this server to do so). I doubt the latter is true, would be more complex, it would however be also a means for blizzard to combat bots.
Not saying this is the "exact" system in use, but I am quite sure this is close to what is being used. This also why there won't be an identify all option, because that could significantly increase the server loads.
CRazy, who knows =D !!!
One thing is for sure, items get made server side.
Edited by HaMMerSTEIN#1430 on 10/8/2012 7:48 AM PDT
ive been doing this myself also..
I found all my legendary off of servers mostly ending in 8's.
228, 98, 78, 18, 221, and 69
69 gave me 3 legendary!
Edit: I wanted to prove wrong that idea going around that you get better loot on even number server and below 101. So far, it seems like it's plausible, but I dont want to believe this stupid crap -_-
Edited by funG#1256 on 10/8/2012 8:51 AM PDT
Thx guys, keep it coming
@Ember: havent compiled the data yet, but so far from first glance, as expected no correlation, though not nearly enough data has been gathered for a first sample... so we must press on to save the world of diablo. After enough data has been collected, if there is even a hint of exploitation I will need to gather more data for a second sample
Edited by Abdz#6619 on 10/8/2012 9:37 AM PDT
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