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I don't understand all the criticism for this. It does nothing for the difficulty of the game. The game is still going to be just as hard or easy before you die as after you die...This is simply a way of not having to walk through an entire area for the X amount of times you need to.
I've also been in areas where on death I've been magically teleported to town for no apparent reason. This mechanic also affects everyone who has ever experienced sever lag or rubberbanding (pretty much everyone). This has nothing to do with skill or difficulty, I've played with plenty of barbs who get a lag spike or rubberband in the middle of plague/molten/arcane and get insta-gibbed through no fault of their own.
Good idea for an easy to implement mechanic. +1
Like he says. Except I would put a slightly longer cooldown.
Liked and +1
Please allow us to place our banners on the ground while clearing dungeons and if we die we can respawn at our banners location.
i 'liked' or +1 your post because I also agree, this would be cool
obviously we would have to think ahead to drop the banner, but it could become 2nd nature after time, when you see an elite pack, just hi G & drop you banner, then run on in!
this would have no advantage or change to HC mode, but would be great for SC
Do you think before suggesting that people would be that derp? If someone is truly THAT dumb to use an obviously helpful mechanic against themselves then they deserve the beefed up repair cost.
Obviously a player isn't going to drop the banner in the MIDDLE of the pack. They are either going to drop it as soon the elites appear, or plant the banner and run a small distance from it to allow some breathing room upon respawn.
If you don't want to use it as a small safety net, then feel free to do your high wire act without the safety net, your choice.
You are obviously that derp if you think the elites won't run to the flag right after you respawn. Please L2P and get more MS instead of crying about a 20 seconds run back.
If you can't take a few hits upon entering the dungeon then you are obviously a complete glass cannon and would be better off placing your banner a few rooms back. This would still benefit your build from having to rerun the whole dungeon again. With the cap on movement speed it sometimes takes a lot longer then 20 seconds.
Like someone said above it even sometimes responses you in town.
I was in vault of assassin once and we all know that can be a huge run from town to inside the dungeon. After getting respawned in town it was enough to make me want to quit the game for the night in frustration.
Banner, yes these has been overlooked greatly...
Hhhmmm <scratch head>
*scratch* (aka minor rending due to unpleasant tingle'ness <-- WARNING: new word)
Yes Banner, oh yes! BANNER! Good god OP! Where were you after all this while?
Okay... Errmmm Banner, so... like... ummmphooohHHH!
Okay I get it B.A.N.N.E.R as in banner, right.
Sorry just me, cerebral impunity. Lol.
Yeah, I know... Sorry for delay.
Ehemmm -----> BBBBBAAAAAANNNNNEEERRRRR!
<slap ownself face twice> <slap!> <slap!>
As per OP suggested, it is nice... Will vouch it & without prejudice.
I'M IN LOVE!
Secondly, Banner with own hp scaling with Character level. 20 radius benefit i.e Adrenalin Rush if Hero hp below 25% (etc). Also with "Random Cooldowns.". Subjected to Runes & further customization effect i.e add minor bonuses based on inscription of symbols.
Argghhh... Blizzard deliberately left this one out, why? Implement this Banner thingy plus Guild -----> Magnetize! More sales! People will flock over Diablo III like never before. This is better than Codename Titan.
Okay... I better move on to other thread before I rend-furiously.
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