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Today, I ran into a treasure goblin in the keep (A3) and went into pure SC mode – popped WOTB, ran through piles of trash mobs, and finally used leap to get to the little jerk. Satisfied with the yellow that dropped, I realized that my CDs were gone and I was surrounded by a ton of enemies, including two elite packs. Not overly concerned, I started hacking away at the mob when I was hit by some of those green guys who blow up in your face. Suddenly, I was down to 10% health and realized the full gravity of the situation. Anyways, with a bit of luck, a potion, and getting out of dodge, I survived to tell the tale ;)
I've already learned the most important lesson from this encounter: never chase a goblin into a dark corner of the map!
Beyond that piece of wisdom, what sort of advice do you have for killing treasure goblins without killing yourself in the process?
Just be glad you got out!
This is why the little buggers run: Blizz wants you to chase them and get in trouble. Not a big deal in SC, but it can be a HC nightmare.
It's easier to let them goand fight another day. If you can, leap past them, and chase them back to an area you have cleared: at least you can know there is nothing behind, and you can check what mobs you brought with you.
Great advice. I always trek a bit past them and lead them back into safe territory. . .that or I just leave 'em be.
It's hard to not chase them though.
Thanks for the advice, guys.
Def #1 thing I've learned is that HC is not SC.
Had this drilled home the other night when in a public game (first mistake) and some a$$ hat was out soloing the map. He types "gob" so I town portal, click his banner (second mistake) to find him completely surrounded and rapidly dying. I WC then leap out of harms way in time to see the inevitable "dumb !@# monk is slain". I typed "GG" but didn't hit enter - didn't feel like being BM :)
Fair, I'm still pretty low level on my WD.
Edited by aMorras#1512 on 10/3/2012 12:29 PM PDT
I get the impression that Treasure Goblins may be a leading cause of death among the HC crowd... no?
Heh ... Just glad it was NM where everything is still easy.
That's my takeaway from this experience! =)
1.0.5 should make herding goblins easier with "no-engage if I'm not within 10 meters" for followers/summons, particularly for WDs.
I don't really have a problem herding them (circling and chasing back to cleared space) even with WD, but then I do let a few go where I know it is too dangerous to chase.
But I also get the occasional adreniline rush and chase ones I shouldn't.
Yesterday I chased one in VoA. Into a dead end with those spiral moving fan guys horde edition. !@#$ was goin down, so I gave up once I cornered the gob. I ran a few meters to the side, but noticed gob was down to like 10% health, so I SW back to him, spammed bears until my mana was out. I popped Horrify, gob died, got out into the clear and eventually took down the pack.
Fun stuff. First one I chased on A2 past an elite. Will boomerang
The treasure goblin pathing algorithm consists of a vector pulse every 1 second, followed by it choosing the direction that maximizes it's linear distance from you.
So to trap it, you leap in front of it to guide it's direction away from you. It will always choose a direction directly away from you initially, and then make sharp turns as your angle with respect to it's hitbox(hitcircle tangent) changes with movement.
The second it starts to travel in the vector you find desireable, you count to 1, and adjust your position relative to its position, such that it will be guided into a corner. Once it is in a corner, do not left click on it. Left clicking makes you move closer than required to hit the target, so even if you have it cornered, it will slip out; when you are standing too close to it, the vector pulse will occur, and unless you are exactly on the point of its hitcircle so that the radius line connecting the center of the goblin to you is orthogonal to your tangent line, it will choose a sharp left/right depending on which side you are closer to.
To keep him in the corner, you must shift left click, move, shift left click, move, stutterstepping left and right nonstop, and it will remain in that corner or only zigzag back and forth going nowhere.
It's hard to describe, but you will get it with more experience.
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