I'm curious about how we decide to fill our hardcore character rosters.
I commonly see:
1) 1 HC character levelled and progressed as far as possible - seems to be most common. May have a few mules but never play them. Death means start again from Level 1. What I consider to be the "True Hard Core" death penalty.
2) 5 HC Characters - 1 of each class - levelled as far as possible (not necessarily at the same time). Death means starting that class again from Level 1 but you have 4 other farmers that can help re-gear. (This is my own preferred method for those of you who don't profile-check).
3) 1 Char class levelled multiple times (alts). Death means having to re-level that empty character slot but you have a few spares (or in some cases up to 9) to continue play from near enough to where you left off, just with a different gear load.
4) the option that shall not be mentioned where you can rise from the dead twice if you manipulate the system.
I can see pros and cons for each method (except #4 obviously). Certainly in these days of lag-d/c-clientcrash deaths, option 3 is a form of insurance for a non-glorious death.
Do those of you playing with multiple alts in the bank (method 3) think you may be watering down the HC thrill compared to someone using method 1 who has all their eggs in the one basket every time?
Do those of you who use method 2 lament the lack of stash space for storing re-levelling gear for all 3 prime stats (str, dex, Int) for the 5 classes and think how much easier it would be to only have to keep one type of item?
And those that use method 1, do you second guess yourself when you see d/c deaths?
Is there an option I've missed? Levelling both INT or both DEX classes (a combo of all 3 methods)?