Diablo® III

Current Criticisms to bear in mind for 1.0.5

1.0.5 has got to be dawning on a release fairly soon and I've played PTR, I'm super happy with alot of the changes. I would like to suggest looking at some more content based issues current players are having and suggest modifications to these be incorporated into the 1.0.5 release.

1. Loot system:

There has always been a decent amount of mystery behind the way loot is generated and how dependent it is on magic find and other key factors. I've tested extensively in my time playing with different setups, builds, and i documents a good number of what I've found. But after all the analyzing I've done the only thing i can determine is that there is in fact something that modifies loot based on the damage of the character to modify, or not cripple those who truly build with dps. I assume this was a sort of way of balancing, and keeping in check a quality experience even for those who don't stack magic find. It seems that the more damage done, either in a spree of life before a death, or total damage done to a monster plays a key roll in determining what I get from that monster. I am in by no means suggesting it is the only factor, i simply think there was a safeguard little script to encourage dps builds. Unfortunately what that's doing is negatively impacting your tanks, and your low dps control builds which can serve great rolls within groups. in keeping the kill spree consistent. I'm not asking you to admit this, I'm simply asking you to analyze what this system is doing to loot for your tanks, which sometimes is more expensive to gear for than straight dps. A good example would be the easy of attaining 70k dps as a DH with sharpshooter, but the complete sacrifice of sustainable life or defensive stats. The way this is done is hurting your player base DRASTICALLY, and i would think a modification to this system would be a good idea in the attempt to preserve the dwindling player base you have.

2. Disambiguation of system: Now I know the last thing anyone wants to do is give away their loot system, and how that's generated. I'm not suggesting you do that. I do however think it is a good idea to consider revealing a little more -officially- of how the system works with the stats shown on items. Because you have an RMAH where you facilitate the sale of intangible items, that you don't even fully explain how they work. I think the RMAH is an interesting idea, and i think it can work very well, but in order to sell someone something, even if it's intangible, i feel you have a burden of explaining exactly what all of the stats on the item do. Only then is your system not completely defunct as a marketplace. I would start with explaining % elemental dmg and how that horrible labeled stat works, and maybe consider diving lightly into how experience mods on items apply to a 60 + seeking paragon. And if you feel super giving, and maybe wanna raise your level of disclosure with your playerbase, you should talk about magic find, and how that really, doesn't make as much sense as you say it does.

3. Graphics Reductions: Ok, I know you like your pretty game, but we're smack in the middle of an economic crisis worldwide, and there are -alot- of people playing your games on sub par machines. I know you don't want to support them officially, and I understand why. I do however think you would drastically increase your customer base, and life of your RMAH, and our social world in-game if you offered very basic tweaks to turn off extra particles. I don't need to see my neighbors wand glowing, I only care that my axe and my dagger have those pretty effects. I also don't want to be crippled when the 2 frost-shard-nados wizards are blowing up the screen. I also don't give a *** about the demons fighting in the bottom of act 3, honestly, wtf. They just do the same damn thing -over, and over and over-. This may be very easy to do. I know games from the the 90's that had the ability to tweak the graphics down. Everquest did it, what makes it so hard to do in 2012? This will help you, I hope you consider it.

4. Please add a menu option to report someone for macro'ing: I realize this is incredibly controversial. But I think you would benefit greatly from knowing how many people are actually doing this, and I have absolutely no problem telling you when I see it. Macro and scripting applications are actually the roots of alot of your problems, Someone choosing to obey the rules shouldn't be penalized because they know how to run an mf swap script and chose not to. Those are your rules, and it seems like you care -nothing- about them.

5. Izual: Izual still doesn't drop boss loot and since he's the 2nd last boss in this game, and arguably one of the most annoying boss battles, it would be nice to feel a little more rewarded and see a loot table that actually cares if you took the time to get 5 nv stacks. This is clearly just an oversite, and incredibly pathetic 5 patches into a game already. Please fix this.

6. Fast-Fast Mobs: Ok this is also, clearly an oversight. So you base -all- abilities on the movement speed of the monster. You don't say this anywhere, but I know you do. My forked lightning sparks travel farther when ym movement speed is on, I can see how you did it. Unfortunately when you did was you gave a modification to elites that makes them faster. Less, faster mortars is more challenging. That is ok, however when you already have a fast mob, and you make it faster, and you potentially give it other abilities, like icebombs, you start getting a bit ridiculous. To top it off, you actually increase the attack speed of mobs when there are more people in a game together. You don't say that anywhere I've found, but it is -definitely- happening. Maybe you never thought to sit down and actually consider what the outcome of a system based entirely movement and attack speed, but you have to consider what you're subjecting your game fans to, and it looks completely chaotic and not well thought out. I suggest removing "fast" from any elite at all. Create a new affix that simply hits twice as hard, forcing people to kite. And think of more creative ways to fight, rather that just keel over and die when you get fast mortar fire chains on an already fast mob, toss in evasive mob strategies rather than direct confrontation AI, like the stuff you use for morlu incinerators and you're just being rude to people.

I genuinely like your game. I am a casual player that has alot of free time, but only in shorter bursts, so i like that i can get on and have some level of achievement in 40 minutes, rather than having to do some sort of MMO raid. Your game was designed for people like me, and i like my character, the build, everything. But it's just really quite sad to see a game so tailored for me dying off so young in it's possible life because people just don't care enough to make very basic changes. I like this game, and I want it to do well, Please start listening to people and actually try to fix something you've clearly invested -alot- of time and capital into, it just doesn't make any sense. I know the only reason a good game company like you hasn't addressed it is because it hasn't been brought to the right person attention. It's really stupid though, so please give this to the people who can look at something and realize how ridiculous it is and hopefully do something about it. Before you lose your playerbase.

I guess it just feels like you hyped this game up, everywhere. You do interviews at IGN, and if you truly believe the things you say about it on camera then you're treating a Lamborghini worse than I would treat a Ford Escort, and I seriously wonder about the games I should expect to see from you in the future.
Edited by Dalamarius#1244 on 10/6/2012 6:23 PM PDT
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There has always been a decent amount of mystery behind the way loot is generated and how dependent it is on magic find and other key factors. I've tested extensively in my time playing with different setups, builds, and i documents a good number of what I've found. But after all the analyzing I've done the only thing i can determine is that there is in fact something that modifies loot based on the damage of the character to modify, or not cripple those who truly build with dps. I assume this was a sort of way of balancing, and keeping in check a quality experience even for those who don't stack magic find. It seems that the more damage done, either in a spree of life before a death, or total damage done to a monster plays a key roll in determining what I get from that monster. I am in by no means suggesting it is the only factor, i simply think there was a safeguard little script to encourage dps builds.


Do you have actual analysis or just conjecture based on intuition?

People saw all kinds of crazy patterns in D2 regarding loot, and now they're doing the same with D3. I see no reason to suspect DPS has any effect on loot, except the obvious one in which faster killing means more loot in the same interval of time.
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The only example i have that shows a significant enough imapact is goblins. In fact, if you do not hit a goblin at all, the only thing you get from it are the default blue /gem/potions stack and gold. The amount of dmg you do to a goblin in a group game always affects the loot i see. I notice i get my best legendaries when i get elft alone with an elite in a 4 person game and win well.

I am by no means saying it's the only, or the primary affector, I simply have enough of my own evidence for me to believe something was placed in during 1.0.4 when they removed shared mf from groups to enable high dps characters to carry their weight and see similar benefits to mf. That's why they shared MF in the first place, because they wanted to offer that. I just feel it was reinstalled differently to achieve a similar outcome, and not disclosed. I have tested it, alot though, and i found there's alot of people that know about this, and exploit common ignorance by selling mf gear runs. I know alot of people that do this.

I agree with the idea of it, honestly, But I feel Monster power is enabling other options for this for high dps characters, so this is no longer needed, and has actually had a negative impact, so it should be removed.
Edited by Dalamarius#1244 on 10/6/2012 6:20 PM PDT
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So just conjecture, really.

There's a lot of that going around.
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I have enough reason to believe what I say to make me feel comfortable bringing it up in public. I can't offer anything but conjecture, i'm not even here to talk to you. There's someone else that needs to read this, and your lack of contribution to the thread isn't going to do anything but raise my thread reads.

So for that, thank you, but other than that, what did you expect to contribute?
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seriously, how hard is it to add loot to izual after so many patches?
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/\ yeah, it's pretty bad man... People blaming the developers... but tbh man I know who's fault that is. Bad Quality Assurace, didn't test nearly enough.

I live in testing headquarters texas, we have all worked for QA teams and it's easy to spot something that was clearly overlooked. post-release development just needs to get their thumbs outta.... yeah.... and fix the problems. You gotta maintain a system, and part of that includes fixing initial installation errors, small town property maintenance can figure that out, how are people with 3x 4x higher pay grades having a hard time noticing these things.
Edited by Dalamarius#1244 on 10/6/2012 6:43 PM PDT
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3. Graphics Reductions: Ok, I know you like your pretty game, but we're smack in the middle of an economic crisis worldwide, and there are -alot- of people playing your games on sub par machines. I know you don't want to support them officially, and I understand why. I do however think you would drastically increase your customer base, and life of your RMAH
People ought to get their priorities straight. If you can't afford a system that runs Diablo 3 properly I suggest you don't waste your money buying useless !@#$ off the RMAH.
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10/06/2012 07:45 PMPosted by Atraps
3. Graphics Reductions: Ok, I know you like your pretty game, but we're smack in the middle of an economic crisis worldwide, and there are -alot- of people playing your games on sub par machines. I know you don't want to support them officially, and I understand why. I do however think you would drastically increase your customer base, and life of your RMAH
People ought to get their priorities straight. If you can't afford a system that runs Diablo 3 properly I suggest you don't waste your money buying useless !@#$ off the RMAH.


...? Did you even read what i said?

Blizzard wants their RMAH to do well, they are invested in it, and it's fees probably pay for server costs for you to play diablo3. I'm not telling anyone to buy from the RMAh, i actually boycott it, but if they let their playerbase die and are unwilling to consider catering to mid class systems a little more reasonably, they would see a huge increase in sales and more blood in both the RMAH and the gold AH, which makes the system work. If you neglect that, the whole thing falls down.

Not to mention people with fully adequate systems with current gen tech in their systems that are still ham-fisting diablo3 with graphics errors, because it actually doesn't work well for alot of people with really nice systems.
Edited by Dalamarius#1244 on 10/6/2012 7:58 PM PDT
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10/06/2012 06:06 PMPosted by Dalamarius
3. Graphics Reductions: Ok, I know you like your pretty game, but we're smack in the middle of an economic crisis worldwide, and there are -alot- of people playing your games on sub par machines. I know you don't want to support them officially, and I understand why. I do however think you would drastically increase your customer base, and life of your RMAH, and our social world in-game if you offered very basic tweaks to turn off extra particles. I don't need to see my neighbors wand glowing, I only care that my axe and my dagger have those pretty effects. I also don't want to be crippled when the 2 frost-shard-nados wizards are blowing up the screen. I also don't give a *** about the demons fighting in the bottom of act 3, honestly, wtf. They just do the same damn thing -over, and over and over-. This may be very easy to do. I know games from the the 90's that had the ability to tweak the graphics down. Everquest did it, what makes it so hard to do in 2012? This will help you, I hope you consider it.


Just wanted to point out that in these tough economical times, the prices of computers has tanked to the point where now almost anyone can afford a computer powerful enough to play this game, with the exception of the jobless people who are unable to save money. I do feel for them really I do, but the unemployed populace will never be a reliable customer base anyway, so it would be foolhardy of any company to attempt to target them.

Honestly, do you really think that someone who cannot spend $300-$400 on a computer can realistically be considered a good candidate for a potential PC game customer?
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Not to mention people with fully adequate systems with current gen tech in their systems that are still ham-fisting diablo3 with graphics errors, because it actually doesn't work well for alot of people with really nice systems.


Just wanted to point out that in these tough economical times, the prices of computers has tanked to the point where now almost anyone can afford a computer powerful enough to play this game, with the exception of the jobless people who are unable to save money. I do feel for them really I do, but the unemployed populace will never be a reliable customer base anyway, so it would be foolhardy of any company to attempt to target them.


No one is asking anyone to target anything. It's a simple setting to turn settings down, which i can't realistically see being difficult or time demanding to code. So what Dear commarade are you trying to say? that Adding a good 400,000 potential players per region who still have to pay the initial 60 dollars to pay the game isn't worth what, 24 hrs of a contract coders time? You're an idiot from a business perspective, and your logic will foolheartedly lead you into brick walls in life. Have fun

Honestly, do you really think that someone who cannot spend $300-$400 on a computer can realistically be considered a good candidate for a potential PC game customer?


I'm also not really sure what you're implying by pc game customer candidacy? Do you actually feel like they are proud you're playing their game? It's a business, it's a consumer game, it wants consumers. You're a moron, and if I had my own game I would be ashamed to have you as a player, but i would still regrettably sell you a copy. Go sit in a dark room.
Edited by Dalamarius#1244 on 10/6/2012 8:10 PM PDT
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10/06/2012 06:06 PMPosted by Dalamarius
3. Graphics Reductions:

There is something not entirly right with the graphics of Diablo III. I am using a 275 GTX (dated but strong card) and have considerable performance problems at times (especially if a lot of skeletons die). This contrasts to StarCraft II where I can have a sizable battle running without noticable performance degredation. CPU should not be the bottleneck as I am running a 2.67 GHz I7 quad core processor.

10/06/2012 06:06 PMPosted by Dalamarius
4. Please add a menu option to report someone for macro'ing:

Detection of macros is near impossible as they are often from a driver level (abstracted away from the Diablo III process). Although technically illegal as they allow people to interact with the game in an inhuman way there is nothing really that can be done.

10/06/2012 06:06 PMPosted by Dalamarius
5. Izual:

Problem is Izual is one of the weakest bosses in the game now. He is very annoying but seems to be hitting you with a pillow rather than a mace and most damage comes from his summons. Range characters also total him easilly with CC interrupts and manual straffing stratergies. If he does drop boss loot he will need to have his damage considerably increased back to similar to orignal levels. I have not had to repeat Izual on any difficulty ever since they redesigned him and will hapailly take him on in HC with sub-recommended gear.

10/06/2012 06:06 PMPosted by Dalamarius
6. Fast-Fast Mobs:

Fast mobs with Fast should be ultra fast as that is what the fast affix is there for (take orignal monster and make it faster). The problem is it makes them cast faster as well which results in the "screen of doom" where there are no safe spots for an entire screen due to Frozen Orbs or Arcane Orbs. The solution should be that cast rate has stricter caps on various skills which will be hit by Fast Fast mobs slowing the rate they cast compared to now. Additionally more mutal exclussion would help such as Jailer or frozen orbs not being able to be cast directly after it has been cast (champion packs).
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10/06/2012 07:56 PMPosted by Dalamarius
...? Did you even read what i said?
Reread it many times. Since I couldn't believe the !@#$ you wrote in that paragraph.

10/06/2012 07:56 PMPosted by Dalamarius
Blizzard wants their RMAH to do well, they are invested in it, and it's fees probably pay for server costs for you to play diablo3.
...And I want a proper and finished Diablo game. Listen I don't gave a %^-* what Blizzard wants, not after the treatment they give their customers. SC2 does just fine without a RMAH so I'm sure they won't croak if the RMAH flops.

10/06/2012 07:56 PMPosted by Dalamarius
they would see a huge increase in sales
Oh please stop fooling yourself. Giving more options for reduced graphics isn't going to cause them to "see a huge increase in sales".

10/06/2012 07:56 PMPosted by Dalamarius
and more blood in both the RMAH
You mean the kind of blood that can't afford a computer that will run Diablo 3 properly? You know what would bring more people to the RMAH? Blizzard actually fixing and finishing the damn game.

10/06/2012 07:56 PMPosted by Dalamarius
Not to mention people with fully adequate systems with current gen tech in their systems that are still ham-fisting diablo3 with graphics errors, because it actually doesn't work well for alot of people with really nice systems.
That's besides the point. "Graphics Reductions" is not the same as fixing bugs and glitches.


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@DrSuperGood:

Yeah, I know detection of macros is difficult. I play an everquest emulator where the most commonly macro'd area is fishing. It's a time sink with potential high valued rewards. To combat this system they put in a very basic script of code which asks the user a versign like question in a specific text color and asks the player to correctly describe the color in words. 3 failed color-signs and the player is banned for a few hours.

I'm not saying this will work, but something similar can be done. I had originally just asked for an option to report macro users be added, much like the report for harassment.

These botters are killen their market, and they are congesting server load for no reason other than to be detrivores.
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...? Did you even read what i said?
Reread it many times. Since I couldn't believe the !@#$ you wrote in that paragraph.

Blizzard wants their RMAH to do well, they are invested in it, and it's fees probably pay for server costs for you to play diablo3.
...And I want a proper and finished Diablo game. Listen I don't gave a %^-* what Blizzard wants, not after the treatment they give their customers. SC2 does just fine without a RMAH so I'm sure they won't croak if the RMAH flops.

they would see a huge increase in sales
Oh please stop fooling yourself. Giving more options for reduced graphics isn't going to cause them to "see a huge increase in sales".

and more blood in both the RMAH
You mean the kind of blood that can't afford a computer that will run Diablo 3 properly? You know what would bring more people to the RMAH? Blizzard actually fixing and finishing the damn game.

Not to mention people with fully adequate systems with current gen tech in their systems that are still ham-fisting diablo3 with graphics errors, because it actually doesn't work well for alot of people with really nice systems.
That's besides the point. "Graphics Reductions" is not the same as fixing bugs and glitches.


You are upset for similar reasons I am upset. However i take my time to consolidate my opinions and voice them. You however have not thought out any of your complaints and are only wasting your time trolling and raising my replies to get my thread seen more.

I'm glad you think I'm ignorant and doing oh so poor with my sub par machine, and my fail life.

I'm actually quite satisfied with my life, and the only reason i want graphics reductions is because i play this game on a laptop, and i don't feel that's an unreasonable request. Quit forgetting the poor souls with really good systems that are having issues the poor tier 1/2 tech support reps in the technical support forum can't seem to fix. Offering the option to turn stuff down would help alleviate these issues for alot of people. I do feel like less negative reviews of this game would increase sales, also.

You have absolutely no idea what you are talking about. Thanks for trying to contribute to my thread though, better luck next time!
Edited by Dalamarius#1244 on 10/6/2012 8:52 PM PDT
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You posted a !@#$ing essay and then chased off every single person that replied to your thread. Admittedly I only skimmed the OP because your paragraphs really were not broken up well for the size of your post. I did find it amusing however when I continued skimming to see you getting hostile with every person that responds. Why make the thread in the first place?
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10/06/2012 08:58 PMPosted by cykikvisage
You posted a !@#$ing essay and then chased off every single person that replied to your thread. Admittedly I only skimmed the OP because your paragraphs really were not broken up well for the size of your post. I did find it amusing however when I continued skimming to see you getting hostile with every person that responds. Why make the thread in the first place?


I had 5 responses from 4 people. The first two were violent and viral and contributed nothing other than isolating a single hair within a haystack and arguing that it was conjecture. The second guy then came back to respond more violently after I called him out for contributing nothing.

The 3rd guy only briefly reinforced what i said and i casually agreed with him and had a laugh.

and the 4th guy provided some valid points, of which i countered one, but it wasn't violent at all... where is the issue here?

I don't deal well with the troll-type mentality that has risen in the majority of video game players and forum contributors, so i am very rude to them when I see it. However, it keeps the trash out of threads. When i make threads i defend their integrity, weeding out trolls is part of that.

10/06/2012 08:58 PMPosted by cykikvisage
You posted a !@#$ing essay


When you read the thread title.. did you not think it was going to be an essay? It talks about being a list 0.o
Edited by Dalamarius#1244 on 10/6/2012 9:06 PM PDT
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Admittedly I may have been harsh in my criticisms, I've had a rough day. But my point still stands that it seemed ironic you would be so coarse with the people responding to your thread. It made me chuckle and I thought I'd comment on it. Perhaps when this wine buzz wears off in the morning I will edit this post with something more constructive pertaining to your OP. :P
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10/06/2012 09:12 PMPosted by cykikvisage
Admittedly I may have been harsh in my criticisms, I've had a rough day. But my point still stands that it seemed ironic you would be so coarse with the people responding to your thread. It made me chuckle and I thought I'd comment on it. Perhaps when this wine buzz wears off in the morning I will edit this post with something more constructive pertaining to your OP. :P


Touche.

I would appreciate any constructive criticism.

Enjoy the wine.
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You are upset for similar reasons I am upset. However i take my time to consolidate my opinions and voice them. You however have not thought out any of your complaints and are only wasting your time trolling and raising my replies to get my thread seen more.

I'm glad you think I'm ignorant and doing oh so poor with my sub par machine, and my fail life.

I'm actually quite satisfied with my life, and the only reason i want graphics reductions is because i play this game on a laptop, and i don't feel that's an unreasonable request. Quit forgetting the poor souls with really good systems that are having issues the poor tier 1/2 tech support reps in the technical support forum can't seem to fix. Offering the option to turn stuff down would help alleviate these issues for alot of people. I do feel like less negative reviews of this game would increase sales, also.

You have absolutely no idea what you are talking about. Thanks for trying to contribute to my thread though, better luck next time!
If you think I'm trolling why are you responding?

Stop taking posts on forums so personally. Negativity on this forum is going to be plentiful, obviously.
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