Diablo® III

True DPS of DT WW barb - Player Rankings

This is meant as a guide for fellow barbarian players to calculate their true damage output. The number shown on the character wrong is for the most part very inaccurate when assessing your damage output because RLTW and WW work on a breakpoint system instead of scaling linearly with IAS like conventional skills like frenzy. The purpose of this guide is to give players a way to calculate their true damage per second, run efficiency score which is how efficient their character is at gaining exp and items while running at the optimal monster power and finally battle efficiency score which somewhat similar to heroscore but with a more precise DPS calculation For those wishing to tackle the highest monster powers.

Part 2: https://us.battle.net/d3/en/forum/topic/6893609438

**************************************************************
True damage per second:
Dual wield Tdps = [(.7 *M) + (.4833 * ({M+O} /2)) ]* t
2H Tdps = [(.7 *M) + (.4833 * M) ]* t = 1.1833*m*t

.7 = .2 coefficient of RLTW * average number of tornadoes 3.5
.4883 = coefficient for combined weapon DW
M= average damage of mainhand weapon
O= average damage of offhand weapon
t = average ticks per second of both weapons

***
Tdps, BES calculator can be found here : http://www.d3rawr.com/d
***
EHP : http://www.diabloprogress.com/

-Simply upload your profile and expand the dps detailed tab
-Disable passives by selecting the icons at the bottom of the page
-Please link both your drawr page, as well as your diabloprogress page for ease of validation
-DO NOT use multiple gear sets to "game" the list, you are allowed only a single gear set for all lists
-DO NOT use amethyst in helm to boost EHP remove 18% life from your helm in drawr if you do.

-Post a link to your drawr and bnet character page for faster submissions

**************************************************************

-Note that items with WW crit chance % will need you to add x crit to your stats, and this will need to be calculated manually: the (.4833 * ({M+O} /2)) part of the formula with those enhanced dps values instead.

Ticks per second can be calculated here: https://us.battle.net/d3/en/forum/topic/6037344497
It is the average of Ticks per second : For example with a 1.2 ASP weapon and a 1.3 ASP weapon you would have t = (3.75+4 )/2 or 3.875. A worthwhile read for any DT WW barb.

1.17648-1.25000 aps - 16 frames per tick - 3.75 ticks per second - 12 ticks
1.25001-1.33333 aps - 15 frames per tick - 4.00 ticks per second - 12 ticks

MS – Movespeed multiplier : [(armor ms/100 + 1) + (( wotb uptime % * 20)/100+1)+ (( sprint uptime % * 20)/100+1)]]
-Work in progress

**************************************************************
BES - Battle efficiency score: { (Tdps * [ehp^(1/1.02)] * [MS ^ (1/1.15)] * (1+ [ls/25] ) * (1+ [((t^(1/1.05)) *.05 ] ) * (1+ [loh/5500] ) } /500,000]
-Intended for those planning on doing extremely high monster powers (8-10), a measure of overall combat effectiveness
-The 1/1.02 is intended to diminish the effects of ehp as values far past 1.5m are not optimal even in mp 10
- Future revision - devalue [ehp^(1/1.02)] multiplier to [ehp^(1/1.2)] due to wide scale nerfs to inferno damage across all MP

**************************************************************
RES - Run Efficiency Score: [ Tdps^(1/1.12) * [MS ^ (1/1.24)] * [EHP ^(1/1.35)] * (1+ [ls / 28] ) * (1+ [loh/5900] ) * (1+ [(t^1.15) *.05 ] ) * (1.1 for axe/mace or * 1.45 for MW , 1 for all other weapons) / ]16,000

ls=lifesteal
loh=life on hit
ms = movement speed from gear
**************************************************************
-Intended to measure how fast you can farm exp and items at the optimal monster power
-for the sake simplicity, EHP is heavily diminished here because it is assumed you can do your runs without deaths and the bases of DTWW begins with a level of defense that makes deaths rare or nonexistent. Any build where death is common should not even be considered for a RES score.
-The 1/1.24 is intended to diminish the effects of bonus MS ( 35.6 % multiplier at 84 MS) for the moment only gear based MS is measured as it is not possible to ask players to accurately assses their WOTB uptime. The flat score multiplier accounts for the fury generation of MW and the CC of axe/maces, other.
-A measurable output would be xp/min kills/min

WW/RLTW ias breakpoints and Tdps formulation are a product of Nubtro#2147 's superb research and most of the data here would not be possible without his contributions. His thread can be found here:
https://us.battle.net/d3/en/forum/topic/6037344497

Tdps calculation can be found here : http://www.d3rawr.com/d
Special thanks to sssd#2577 for adding this calculation!

Complete LS LoH formulation can be found here:
https://us.battle.net/d3/en/forum/topic/6893549412

Please give both nubtro and sssd special thanks if you see them in game!
Edited by Lorenze#1650 on 10/31/2012 9:55 AM PDT
____________._..--<<//@#~~**Hall of the Berserker**~~#@\\>>--.._.________
=========================================================
Remarkably high unbuffed TPDS scores with at least:
600 k EHP, 22 movespeed and 3 ls or 800-900 loh or a mix of both and 20k elite kills -
listed here:

Mace/Axe (no soj)
1. 846,309 http://us.battle.net/d3/en/profile/Google337-1271/hero/1822835
2. 844,602 https://us.battle.net/d3/en/profile/Cloud-6788/hero/24522688
3. 661,910 https://us.battle.net/d3/en/profile/Vincecomen-1906/hero/25195746
4. 637,707 https://us.battle.net/d3/en/profile/acrimony-1561/hero/4156386
5. 542,186 https://us.battle.net/d3/en/profile/Loretaint-1475/hero/20131752

Mace/Axe (soj)
1. 795,255 https://us.battle.net/d3/en/profile/Thundergod-1198/hero/2347386
2. 735,249 https://us.battle.net/d3/en/profile/DAKKON-6113/hero/8428604
3. 668,564 http://eu.battle.net/d3/en/profile/dcdead-2517/hero/2096483
4.
5.

Mighty weapon
1. 706,670 https://us.battle.net/d3/en/profile/Lorenze-1650/hero/21354995 (soj)
2. 552,419 https://us.battle.net/d3/en/profile/Keik-1545/hero/22333222 (soj)
3. 476,724 https://us.battle.net/d3/en/profile/Moonphoenix-1981/hero/4995512
4.
5. 399,537 https://us.battle.net/d3/en/profile/TysZ-6356/hero/4119819


_________________._..--<<//@#~~**Hall of Heroes**~~#@\\>>--.._._______
=========================================================
Remarkably high BES - Battle efficiency scores are listed here. Requirements: 2-3 ls 700-800 loh or a mix of both, 12 MS, 20k elite kills.

No Soj:
1. 3,33,1194 https://us.battle.net/d3/en/profile/Cloud-6788/hero/24522688
2. 3,131,254 https://us.battle.net/d3/en/profile/acrimony-1561/hero/4156386
3. 3,088,841 http://us.battle.net/d3/en/profile/Google337-1271/hero/1822835
4. 2,070,837 https://us.battle.net/d3/en/profile/Loretaint-1475/hero/20131752
5. 1,872,260 https://us.battle.net/d3/en/profile/Moonphoenix-1981/hero/4995512

Soj:
1. 3,411,705 https://us.battle.net/d3/en/profile/Lorenze-1650/hero/21354995
2.
3.
4.
5.


_____________._..--<<//@#~~**Hall of the Pathfinder**~~#@\\>>--.._._______
=========================================================
Remarkably high RES - Run efficiency scores are listed here. This is a measure of your run efficiency - how fast you can gain exp and hunt items when playing at your optimum MP. Requirements: 2-3 ls 700-800 loh or a mix of both, 24 MS, 30k elite kills.

1.
2.
3.
4.
5.

~~~_______._..--<<;.#~~**Bul Kathos Reborn**~~#.;>>--.._.________~~~
=========================================================
This section is reserved for only the most well built and most versatile of all DT WW barbs. Such barbs epitomize the ideals of careful itemization, balance, and power and are a worthy example for current as well as upcoming barb players. Req: 25k elite kills
[(Tdps+RES+BES)/3.5]

1.
2.
3.
4.
5
~~~~~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========================================================

Misc stats:

Top milllion exp/min: (record at least 3 runs by screenshoting the start of the first run with highlighted exp bar and time on the upper right and the end of the 3rd run with some data outlined in ss)
1.
2.
3. .89 https://us.battle.net/d3/en/profile/Lorenze-1650/hero/21354995
4.
5

Top kills/min: (lifetimekills/minutes played)
1.
2.
3. 31.7 https://us.battle.net/d3/en/profile/Lorenze-1650/hero/21354995
4.
5

Top elite kills/min: (lifetime elite kills / minutes played)
1.
2.
3. 1.57 https://us.battle.net/d3/en/profile/Lorenze-1650/hero/21354995
4.
5
Edited by Lorenze#1650 on 10/31/2012 9:51 AM PDT
http://www.d3rawr.com/c-V34wMa2r

M 48795
O 46067
t = 7.5+8.57/2 = 8.035

2.22223-2.49999 aps - 8 frames per tick - 7.50 ticks per second - 23 ticks
2.50000-2.85714 aps - 7 frames per tick - 8.57 ticks per second - 26 ticks

Tdps = [(.7 *M) + (.4833 * (M+O /2)) ]* t = [34156.5 + 22923.9] * 8.035= 458641 TDPS

unbuffed Tdps:
458641

unbuffed Tdps vs elites:
579174

Anyone got higher?
Edited by Lorenze#1650 on 10/12/2012 8:54 PM PDT
Interesting post Lorenze.

Could I check - (No buffs except for passives)

M= average damage of mainhand weapon - (80,415).
O= average damage of offhand weapon - (44,174)
t = average ticks per second of both weapons (1.89 APS - 6 ticks per sec based on Nubtro's guidelines)

Should the weapon damages be based on "∅ Damage per Hit:" in this website http://www.d3rawr.com/c

Formula - Should this read:
Tdps = [(.7 *M) + (.4833 * (M+O /2)) ]* t - Result is 634,978 TDPS
OR
Tdps = [(.7 *M) + (.4833 * (M+O) /2) ]* t - Result is 518,384 TDPS

Question:
To factor in elite / elemental dps - Multiply the numbers accordingly?
I have 6% Elemental from SoJ. 30% Elite modifier
Edited by DAKKON#6113 on 10/12/2012 8:33 PM PDT
This looks awesome....I will edit my post when I get a chance to do the calculation in a few days, thanks for the work.

DPS: 105547.54
tDPS: 464051
vs. Demons:
DPS: 105547.54
tDPS: 464051
vs. Elite:
DPS: 135100.85
tDPS: 593985
vs. Elite Demons:
DPS: 135100.85
tDPS: 593985
Edited by Wayneold#1685 on 10/15/2012 8:13 AM PDT
sry math is complicated. can u calculate for me based on my gear?
M = 93,510
O = 63,032
T = 6.475

1. [(0.7 * 93510) + .4833 * (93510+63032)/2
2. TDPS = (65,457 + 37828.3743) * T (5.45 + 7.5 / 2)
3. 103285.3743 * 6.475
4. 668770.375

TDPS: 668770.375
Thanks Keik. I am still trying to figure out the brackets to the formula. Is the formula as per the post

Tdps = [(.7 *M) + (.4833 * (M+O /2)) ]* t
OR
Tdps = [(.7 *M) + (.4833 * (M+O) /2) ]* t

It makes a difference. The reason why I ask this is that Lorenze calculated his APS as t = 7.5+8.57/2 = 8.035 when the formula should be (7.5+8.57)/ 2 = 8.035. It's probably formatting.
Thanks Keik. I am still trying to figure out the brackets to the formula. Is the formula as per the post

Tdps = [(.7 *M) + (.4833 * (M+O /2)) ]* t
OR
Tdps = [(.7 *M) + (.4833 * (M+O) /2) ]* t

It makes a difference. The reason why I ask this is that Lorenze calculated his APS as t = 7.5+8.57/2 = 8.035 when the formula should be (7.5+8.57)/ 2 = 8.035. It's probably formatting.


It is the latter, nice catch!
Edited by Lorenze#1650 on 10/12/2012 8:59 PM PDT
wow, awesome work! curious to see what's my number.
Shouldn't the .7 coefficient be reduced to .28 once 1.05 takes effect? That would vastly reduce the numbers.
10/12/2012 09:01 PMPosted by Celanian
Shouldn't the .7 coefficient be reduced to .28 once 1.05 takes effect? That would vastly reduce the numbers.


It is measuring damage per tick, not proc coeff. Proc coeff has nothing to do with damage.
I was never good at math...

Defiantly interesting stuff.
Edited by Eii#1168 on 10/12/2012 9:04 PM PDT
Thanks Lorenze. This would be my correct numbers I believe.

*****************
Field DPS DPS (Elite) TPS
M 80,415 104,540 5.45
O 44,174 57,426 7.5
T 6.48 6.48
Calculate 559,423 727,253
*****************

TDPS Normal - 559,423
TDPS Elite - 727,253

http://www.d3rawr.com/e-0m7DeX02

EDIT - Latter calculation instead of former lol.
Edited by DAKKON#6113 on 10/12/2012 9:07 PM PDT
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