Chris Wrote:"If drop is higher then the game would be a success. I have a friend who has been playing since day 1 and didn't accumulate didn't find anything nice. The gold accumulated is about 30m, which is about price of 1 really good item after inflation kick in."
That really is the root of the issue.
I may have 10m or so gold collected according to the profile. All of which was spent playing the game.
Without a descent drop to wear or sell you can't progress.
Unless you buy gold/items for real money.
So, ask yourself who bought that first uber item for mega gold? If we can't make that kind of gold in normal game play no one could have.
The game is ruined for those of us that can't/refused to pay real money.
And those of you that do pay are driving the cost of play beyond it's limit.
There are those that find uber items every run. That's great. If there were no one to buy it they would be vender trash because you can't use it or have one better.
Soon there will be only 2 types of players. Those that find and those that pay. All the rest of us will be gone.
Blizzard should look closely at the disparity of drops between players. It's a code issue. It can be fixed.