Diablo® III

Monster Power Bonus Damage Reduced in Inferno

Community Manager
As the title suggests, we're going to be reducing the amount of damage monsters do in Inferno whenever Monster Power is enabled. Before I detail what's changing, though, let me first explain why we're making some adjustments.

When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released.

So, to bring monster damage back in line with our original goals for the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels.

Here are the new damage values that will be hotfixed in for each MP setting:

MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)

Please note that these changes will only apply to monster damage in Inferno difficulty. Monsters in Normal, Nightmare, and Hell will be unaffected and continue to use their current values.

This hotfix is currently scheduled to be released tomorrow morning during normal Tuesday maintenance in the Americas, which means the new bonus damage values in Inferno will take affect once the game servers come back online.
Any specific Xah'rith changes or are you expecting these changes to calm him down a little?
Edited by Zuzax#1341 on 10/22/2012 9:33 AM PDT
thanks :)

EDIT: Please, note on Xah'Rith changes. I fly through MP5, and die 5 times to Xah'Rith.
Edited by StoneAge#1419 on 10/22/2012 9:33 AM PDT
10/22/2012 09:34 AMPosted by Mikevall
monsters have way to many hit points , in the higher MP lvls.


^^^
So THAT is where our 'net buff' went.

Thanks for the update.
Honestly I think damage was fine the way it was, it was just Xah'Rith's damage that was disproportionate.
MP7 here I come!
What about people selling unidentified legends and set because they have no value???
Does this apply to uber bosses as well?
As the title suggests, we're going to be reducing the amount of damage monsters do in Inferno whenever Monster Power is enabled. Before I detail what's changing, though, let me first explain why we're making some adjustments.

When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released.

So, to bring monster damage back in line with our [url="http://us.battle.net/d3/en/blog/7540457/7540457#damagehealth"]original goals for the system[/url], we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels.

Here are the new damage values that will be hotfixed in for each MP setting:

MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)

Please note that these changes will only apply to monster damage in Inferno difficulty. Monsters in Normal, Nightmare, and Hell will be unaffected and continue to use [url="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/FPA71EB165JZ1349891151345.jpg?v=0"]their current values[/url].

This hotfix is currently scheduled to be released tomorrow morning during normal Tuesday maintenance in the Americas, which means the new bonus damage values in Inferno will take affect once the game servers come back online.

I still don't understand, so to make a long story short; only monster abilities (affixes) are currently doing more damage then what is intended? So, as a result, you are scaling down all monster damage as a whole, including monster abilities (affixes), which was the only damage type that was not working correctly? This will get the monster abilities (affixes) to be at the intended damage and the rest of inferno slightly lower then what was intended?
Edited by OldSchool#1359 on 10/22/2012 9:56 AM PDT
That's a huge damage reduction at high MP lvl O.o
I was happy with current damages, MP5/6 was nice dps challenge with decent farm speed.
As HP aren't touched I dunno if higher MP will be better cuz it is still slower.
I just hope this chance won't make the game worse in terms of fun (dps taken vs kill time, cuz it's boring if you take no damage and it's boring when it's too long to kill the same elite pack ^^).
Edited by Fr3nchK1ss#2154 on 10/22/2012 9:48 AM PDT
Too bad those HC characters already got ganked by that mistake!
Good for the rest of us though, so THANKS! :)
WOW, that's sad, really sad...

Monster damage is fine, nerf monster health or increase the XP/MF bonus but don't nerf the difficulty for god's sake.
So does this include ALL monsters? or just rare packs/elites? Thanks!
I think the dmg was fine as it was. There's gonna be a LOT more players in MP10 now because of this. MP10 should have been almost untouchable by all except the top 1% of the players in this game. Now, there's probably gonna be 10-15% of the player base in MP10, and probably 15-20% in MP9+.


Here are the new damage values that will be hotfixed in for each MP setting:

MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)



Change the name into MB (Monster Boring), Monster Boring Lvl 10 is available now, just sit and wait, do DoT, and eventually they will die, arcane? pfft... desc?warm...
Edited by Super#1428 on 10/23/2012 8:31 AM PDT
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